mirror of
https://github.com/nothke/quality-control.git
synced 2024-11-12 22:03:42 +00:00
Minor ups.
This commit is contained in:
parent
8cf260f47d
commit
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@ -18,5 +18,9 @@ MonoBehaviour:
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Quantity: 20
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TimeLimit: 180
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MaxDefectivePercentage: 80
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LevelMessage: 'Welcome, employee!
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Please ensure the quality of our HexaTorus
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product.'
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SuccessMessage: Great job!
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FailureMessage: Try again!
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@ -169,7 +169,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: -876546973899608171, guid: 2ec19dda799c8744292de0274474475b, type: 3}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -300,6 +300,7 @@ MonoBehaviour:
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DoorTransform: {fileID: 6652562342234367164}
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OpenAnchor: {fileID: 2524347250120916255}
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ClosedAnchor: {fileID: 6441365300226329974}
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destroyClip: {fileID: 8300000, guid: cea05c4bfdbcb8944908f2b214364021, type: 3}
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--- !u!114 &4182849772416151034
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -3407,6 +3407,112 @@ MeshFilter:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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--- !u!4 &553410430
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m_GameObject: {fileID: 553410429}
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serializedVersion: 2
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m_LocalRotation: {x: -0.70710576, y: -2.2737368e-13, z: -0, w: 0.70710784}
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m_LocalPosition: {x: -0.034988996, y: 6.61, z: 18.79}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 721670239}
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m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
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--- !u!64 &553410431
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 553410429}
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m_Material: {fileID: 0}
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--- !u!23 &553410432
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 553410429}
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m_Enabled: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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- {fileID: 2100000, guid: 54361f89cfee8b94d810c14a6beb11b5, type: 2}
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &553410433
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 553410429}
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!1 &559891127
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GameObject:
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m_ObjectHideFlags: 0
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@ -4327,6 +4433,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 553410430}
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- {fileID: 1482407713}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -8021,16 +8128,16 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1482407712}
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m_LocalRotation: {x: -0, y: -1, z: -0, w: 0.00000058114523}
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m_LocalPosition: {x: 0, y: 0, z: -4}
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m_LocalRotation: {x: -0, y: -0.0000022947786, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 18.75}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 721670239}
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m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -0.000004649162, y: 5.11}
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m_AnchoredPosition: {x: -0.034988813, y: 6.61}
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m_SizeDelta: {x: 10, y: 5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1482407714
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@ -8621,6 +8728,14 @@ PrefabInstance:
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propertyPath: m_Name
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value: Trash Bin
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objectReference: {fileID: 0}
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- target: {fileID: 6154826662665204373, guid: 9a8b6d48785ecc64aa27f072abb69239, type: 3}
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propertyPath: destroyClip
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value:
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objectReference: {fileID: 8300000, guid: cea05c4bfdbcb8944908f2b214364021, type: 3}
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- target: {fileID: 6154826662665204373, guid: 9a8b6d48785ecc64aa27f072abb69239, type: 3}
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propertyPath: CooldownDuration
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value: 2
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@ -22,6 +22,9 @@ public class LevelObjective : ScriptableObject
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[Range(0, 100)]
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public int MaxDefectivePercentage;
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[TextArea]
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public string LevelMessage;
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[TextArea]
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public string SuccessMessage;
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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@ -118,21 +119,32 @@ public class Scoreboard: MonoBehaviour
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public void UpdateText()
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{
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string text = $"Time left: {Mathf.Floor(_timeLeft)}\n";
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StringBuilder sb = new();
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int minutes = (int) _timeLeft / 60;
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int seconds = (int) _timeLeft % 60;
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sb.Append($"Time left: {minutes}:{seconds}\n");
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sb.Append("\n");
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sb.Append(CurrentObjective.LevelMessage);
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sb.Append("\n");
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sb.Append("\n");
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foreach (var quota in CurrentObjective.Quotas)
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{
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if (ProductCounts.ContainsKey(quota.Type))
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{
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text += $"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n";
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sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
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}
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else
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{
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text += $"{quota.Type.name}: 0/{quota.Quantity}\n";
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sb.Append($"{quota.Type.name}: 0/{quota.Quantity}\n");
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}
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}
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textMesh.text = text;
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textMesh.text = sb.ToString();
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}
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public void CountScores()
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@ -6,7 +6,7 @@ public class TrashBin : MonoBehaviour
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public float CooldownDuration;
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private float _cooldownTimer;
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private float _incinerationTimer = 1f;
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private float _incinerationTimer;
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public float IncinerationDuration = 1f;
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public float doorVelocity = 5f;
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@ -14,35 +14,33 @@ public class TrashBin : MonoBehaviour
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public Transform OpenAnchor;
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public Transform ClosedAnchor;
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private Vector3 _targetPosition;
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public AudioClip destroyClip;
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List<Product> enteredProducts = new List<Product>();
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public void Start()
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{
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_targetPosition = OpenAnchor.position;
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_incinerationTimer = IncinerationDuration;
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}
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public void OnTriggerEnter(Collider otherCollider)
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{
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var rb = otherCollider.GetComponentInParent<Rigidbody>();
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var product = otherCollider.GetComponentInParent<Product>();
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if (!rb)
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if (product == null)
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{
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return;
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}
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var product = otherCollider.GetComponentInParent<Product>();
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if (product)
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if (!enteredProducts.Contains(product))
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{
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if (!enteredProducts.Contains(product))
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{
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enteredProducts.Add(product);
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}
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_cooldownTimer = CooldownDuration;
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_targetPosition = ClosedAnchor.position;
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enteredProducts.Add(product);
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}
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_incinerationTimer = IncinerationDuration;
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_targetPosition = ClosedAnchor.position;
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}
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public void OnTriggerExit(Collider collider)
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@ -65,12 +63,23 @@ public class TrashBin : MonoBehaviour
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_targetPosition,
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Time.deltaTime * doorVelocity);
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if (_cooldownTimer <= 0)
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if (_cooldownTimer > 0)
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{
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_cooldownTimer -= Time.deltaTime;
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if (_cooldownTimer <= 0)
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{
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_targetPosition = OpenAnchor.position;
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}
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return;
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}
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if (enteredProducts.Count == 0)
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{
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return;
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}
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_cooldownTimer -= Time.deltaTime;
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_incinerationTimer -= Time.deltaTime;
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if (_incinerationTimer <= 0)
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@ -81,12 +90,10 @@ public class TrashBin : MonoBehaviour
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}
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enteredProducts.Clear();
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_incinerationTimer = IncinerationDuration;
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}
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if (_cooldownTimer <= 0)
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{
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_targetPosition = OpenAnchor.position;
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NAudio.Play(destroyClip, transform.position, 0.33f);
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enteredProducts.Clear();
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_cooldownTimer = CooldownDuration;
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}
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}
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}
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