mirror of
https://github.com/nothke/quality-control.git
synced 2025-08-09 23:23:44 +00:00
Minor ups.
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@@ -6,7 +6,7 @@ public class TrashBin : MonoBehaviour
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public float CooldownDuration;
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private float _cooldownTimer;
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private float _incinerationTimer = 1f;
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private float _incinerationTimer;
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public float IncinerationDuration = 1f;
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public float doorVelocity = 5f;
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@@ -14,35 +14,33 @@ public class TrashBin : MonoBehaviour
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public Transform OpenAnchor;
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public Transform ClosedAnchor;
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private Vector3 _targetPosition;
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public AudioClip destroyClip;
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List<Product> enteredProducts = new List<Product>();
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public void Start()
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{
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_targetPosition = OpenAnchor.position;
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_incinerationTimer = IncinerationDuration;
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}
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public void OnTriggerEnter(Collider otherCollider)
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{
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var rb = otherCollider.GetComponentInParent<Rigidbody>();
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var product = otherCollider.GetComponentInParent<Product>();
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if (!rb)
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if (product == null)
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{
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return;
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}
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var product = otherCollider.GetComponentInParent<Product>();
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if (product)
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if (!enteredProducts.Contains(product))
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{
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if (!enteredProducts.Contains(product))
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{
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enteredProducts.Add(product);
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}
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_cooldownTimer = CooldownDuration;
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_targetPosition = ClosedAnchor.position;
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enteredProducts.Add(product);
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}
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_incinerationTimer = IncinerationDuration;
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_targetPosition = ClosedAnchor.position;
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}
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public void OnTriggerExit(Collider collider)
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@@ -65,12 +63,23 @@ public class TrashBin : MonoBehaviour
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_targetPosition,
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Time.deltaTime * doorVelocity);
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if (_cooldownTimer <= 0)
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if (_cooldownTimer > 0)
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{
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_cooldownTimer -= Time.deltaTime;
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if (_cooldownTimer <= 0)
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{
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_targetPosition = OpenAnchor.position;
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}
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return;
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}
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if (enteredProducts.Count == 0)
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{
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return;
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}
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_cooldownTimer -= Time.deltaTime;
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_incinerationTimer -= Time.deltaTime;
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if (_incinerationTimer <= 0)
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@@ -81,12 +90,10 @@ public class TrashBin : MonoBehaviour
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}
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enteredProducts.Clear();
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_incinerationTimer = IncinerationDuration;
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}
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if (_cooldownTimer <= 0)
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{
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_targetPosition = OpenAnchor.position;
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NAudio.Play(destroyClip, transform.position, 0.33f);
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enteredProducts.Clear();
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_cooldownTimer = CooldownDuration;
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}
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}
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}
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