Minor ups.

This commit is contained in:
Daniel Tyomin 2024-08-19 18:45:27 +02:00
parent 8cf260f47d
commit 38d3ddf0a9
6 changed files with 172 additions and 30 deletions

View File

@ -18,5 +18,9 @@ MonoBehaviour:
Quantity: 20
TimeLimit: 180
MaxDefectivePercentage: 80
LevelMessage: 'Welcome, employee!
Please ensure the quality of our HexaTorus
product.'
SuccessMessage: Great job!
FailureMessage: Try again!

View File

@ -169,7 +169,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: -876546973899608171, guid: 2ec19dda799c8744292de0274474475b, type: 3}
- {fileID: 2100000, guid: 241446fb42920fe46b66d2b7e6127c28, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -300,6 +300,7 @@ MonoBehaviour:
DoorTransform: {fileID: 6652562342234367164}
OpenAnchor: {fileID: 2524347250120916255}
ClosedAnchor: {fileID: 6441365300226329974}
destroyClip: {fileID: 8300000, guid: cea05c4bfdbcb8944908f2b214364021, type: 3}
--- !u!114 &4182849772416151034
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -3407,6 +3407,112 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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m_Layer: 0
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m_LocalPosition: {x: -0.034988996, y: 6.61, z: 18.79}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 721670239}
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--- !u!64 &553410431
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m_Bits: 0
m_ExcludeLayers:
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m_Bits: 0
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m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
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m_CookingOptions: 30
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m_StaticShadowCaster: 0
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m_ReflectionProbeUsage: 1
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m_RayTraceProcedural: 0
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m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
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m_MinimumChartSize: 4
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m_AutoUVMaxAngle: 89
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m_SortingOrder: 0
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@ -4327,6 +4433,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 553410430}
- {fileID: 1482407713}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -8021,16 +8128,16 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1482407712}
m_LocalRotation: {x: -0, y: -1, z: -0, w: 0.00000058114523}
m_LocalPosition: {x: 0, y: 0, z: -4}
m_LocalRotation: {x: -0, y: -0.0000022947786, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 18.75}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 721670239}
m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -0.000004649162, y: 5.11}
m_AnchoredPosition: {x: -0.034988813, y: 6.61}
m_SizeDelta: {x: 10, y: 5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1482407714
@ -8621,6 +8728,14 @@ PrefabInstance:
propertyPath: m_Name
value: Trash Bin
objectReference: {fileID: 0}
- target: {fileID: 6154826662665204373, guid: 9a8b6d48785ecc64aa27f072abb69239, type: 3}
propertyPath: destroyClip
value:
objectReference: {fileID: 8300000, guid: cea05c4bfdbcb8944908f2b214364021, type: 3}
- target: {fileID: 6154826662665204373, guid: 9a8b6d48785ecc64aa27f072abb69239, type: 3}
propertyPath: CooldownDuration
value: 2
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []

View File

@ -22,6 +22,9 @@ public class LevelObjective : ScriptableObject
[Range(0, 100)]
public int MaxDefectivePercentage;
[TextArea]
public string LevelMessage;
[TextArea]
public string SuccessMessage;

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Text;
using TMPro;
using UnityEditor;
using UnityEngine;
@ -118,21 +119,32 @@ public class Scoreboard: MonoBehaviour
public void UpdateText()
{
string text = $"Time left: {Mathf.Floor(_timeLeft)}\n";
StringBuilder sb = new();
int minutes = (int) _timeLeft / 60;
int seconds = (int) _timeLeft % 60;
sb.Append($"Time left: {minutes}:{seconds}\n");
sb.Append("\n");
sb.Append(CurrentObjective.LevelMessage);
sb.Append("\n");
sb.Append("\n");
foreach (var quota in CurrentObjective.Quotas)
{
if (ProductCounts.ContainsKey(quota.Type))
{
text += $"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n";
sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
}
else
{
text += $"{quota.Type.name}: 0/{quota.Quantity}\n";
sb.Append($"{quota.Type.name}: 0/{quota.Quantity}\n");
}
}
textMesh.text = text;
textMesh.text = sb.ToString();
}
public void CountScores()

View File

@ -6,7 +6,7 @@ public class TrashBin : MonoBehaviour
public float CooldownDuration;
private float _cooldownTimer;
private float _incinerationTimer = 1f;
private float _incinerationTimer;
public float IncinerationDuration = 1f;
public float doorVelocity = 5f;
@ -15,35 +15,33 @@ public class TrashBin : MonoBehaviour
public Transform ClosedAnchor;
private Vector3 _targetPosition;
public AudioClip destroyClip;
List<Product> enteredProducts = new List<Product>();
public void Start()
{
_targetPosition = OpenAnchor.position;
_incinerationTimer = IncinerationDuration;
}
public void OnTriggerEnter(Collider otherCollider)
{
var rb = otherCollider.GetComponentInParent<Rigidbody>();
var product = otherCollider.GetComponentInParent<Product>();
if (!rb)
if (product == null)
{
return;
}
var product = otherCollider.GetComponentInParent<Product>();
if (product)
{
if (!enteredProducts.Contains(product))
{
enteredProducts.Add(product);
}
_cooldownTimer = CooldownDuration;
_incinerationTimer = IncinerationDuration;
_targetPosition = ClosedAnchor.position;
}
}
public void OnTriggerExit(Collider collider)
{
@ -65,12 +63,23 @@ public class TrashBin : MonoBehaviour
_targetPosition,
Time.deltaTime * doorVelocity);
if (_cooldownTimer > 0)
{
_cooldownTimer -= Time.deltaTime;
if (_cooldownTimer <= 0)
{
_targetPosition = OpenAnchor.position;
}
return;
}
if (enteredProducts.Count == 0)
{
return;
}
_cooldownTimer -= Time.deltaTime;
_incinerationTimer -= Time.deltaTime;
if (_incinerationTimer <= 0)
@ -81,12 +90,10 @@ public class TrashBin : MonoBehaviour
}
enteredProducts.Clear();
_incinerationTimer = IncinerationDuration;
}
if (_cooldownTimer <= 0)
{
_targetPosition = OpenAnchor.position;
NAudio.Play(destroyClip, transform.position, 0.33f);
enteredProducts.Clear();
_cooldownTimer = CooldownDuration;
}
}
}