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Sliding crane art and fixing
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m_RemovedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 5e2e2e9d5dab65b49b70f378645032a2, type: 3}
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--- !u!1001 &6217297023818049519
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -2743,3 +2742,4 @@ SceneRoots:
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- {fileID: 702668100}
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- {fileID: 672825092}
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- {fileID: 5703811571036744290}
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|
@ -52,6 +52,7 @@ public class CranePickDrop : MonoBehaviour
|
||||
if (state == State.Catching)
|
||||
{
|
||||
Debug.Assert(handlingBody, this);
|
||||
Debug.Assert(magnet, this);
|
||||
|
||||
magnet.strength = magnetStrength;
|
||||
|
||||
|
@ -18,16 +18,15 @@ public class SlidingCrane : MonoBehaviour
|
||||
public Transform testTgt;
|
||||
public Vector3 target;
|
||||
|
||||
public Rigidbody craneRail ;
|
||||
public Transform cradleTransform;
|
||||
public Rigidbody cradleRb;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
target = transform.position;
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (testTgt)
|
||||
target = testTgt.position;
|
||||
@ -51,5 +50,7 @@ public class SlidingCrane : MonoBehaviour
|
||||
|
||||
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
|
||||
xTransform.localPosition = new Vector3(x, 0, 0);
|
||||
|
||||
cradleRb.MovePosition(cradleTransform.position);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user