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Scoring and stuff.
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1946669e64
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@ -826,6 +826,52 @@ MonoBehaviour:
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||||
throwKey: 102
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examineKey: 101
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placeKey: 116
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--- !u!1 &721670237
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 721670239}
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- component: {fileID: 721670238}
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m_Layer: 0
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m_Name: Scoreboard
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &721670238
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 721670237}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 49f7d9fae60a4082a271f0a2fa185f79, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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CurrentObjective: {fileID: 11400000, guid: b1326e0e514393547971198daa612d49, type: 2}
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_timeLeft: 0
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--- !u!4 &721670239
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 721670237}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &969068469
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GameObject:
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m_ObjectHideFlags: 0
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@ -1412,6 +1458,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 892330fb84d24d79b298b2fa65e8e92f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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Objectives: []
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CurrentStage: 0
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--- !u!4 &1503113266
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Transform:
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@ -1597,7 +1644,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 7806859308007633956, guid: 77ee7ec75f83819418bba995d0824dc4, type: 3}
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propertyPath: m_LocalPosition.x
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value: -1.875
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value: -0.875
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objectReference: {fileID: 0}
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- target: {fileID: 7806859308007633956, guid: 77ee7ec75f83819418bba995d0824dc4, type: 3}
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propertyPath: m_LocalPosition.y
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@ -1670,7 +1717,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 7806859308007633956, guid: 77ee7ec75f83819418bba995d0824dc4, type: 3}
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propertyPath: m_LocalPosition.x
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value: -1.875
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value: -0.875
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objectReference: {fileID: 0}
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- target: {fileID: 7806859308007633956, guid: 77ee7ec75f83819418bba995d0824dc4, type: 3}
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propertyPath: m_LocalPosition.y
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@ -1815,10 +1862,6 @@ PrefabInstance:
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propertyPath: m_Name
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value: Product Receiver
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objectReference: {fileID: 0}
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- target: {fileID: 5578451197856738425, guid: b5bb2f074e9e2c04baf833ea6393a1f6, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6238139087991197689, guid: b5bb2f074e9e2c04baf833ea6393a1f6, type: 3}
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propertyPath: m_LocalPosition.x
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value: -6.5
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@ -1876,6 +1919,14 @@ PrefabInstance:
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propertyPath: m_Name
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value: Product Spawner
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objectReference: {fileID: 0}
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- target: {fileID: 6186656074767359943, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3}
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propertyPath: ProductionPhases.Array.data[0].Duration
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value: 40
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objectReference: {fileID: 0}
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- target: {fileID: 6186656074767359943, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3}
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propertyPath: ProductionPhases.Array.data[0].TotalSpawnCount
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value: 15
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objectReference: {fileID: 0}
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- target: {fileID: 9072778288000056937, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3}
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propertyPath: m_LocalPosition.x
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value: 3.25
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@ -1938,3 +1989,4 @@ SceneRoots:
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- {fileID: 24716034}
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- {fileID: 1736605487}
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- {fileID: 164936391}
|
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- {fileID: 721670239}
|
||||
|
31
Assets/Scripts/Game Schedule/LevelObjective.cs
Normal file
31
Assets/Scripts/Game Schedule/LevelObjective.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Level Objective", menuName = "Data/Level Objective", order = 0)]
|
||||
public class LevelObjective : ScriptableObject
|
||||
{
|
||||
public StagingManager.StageEnum Stage;
|
||||
|
||||
[Serializable]
|
||||
public struct ProductQuota
|
||||
{
|
||||
public ProductType Type;
|
||||
public int Quantity;
|
||||
}
|
||||
|
||||
public List<ProductQuota> Quotas;
|
||||
|
||||
public float TimeLimit;
|
||||
|
||||
[Range(0, 100)]
|
||||
public int MaxDefectivePercentage;
|
||||
|
||||
[TextArea]
|
||||
public string SuccessMessage;
|
||||
|
||||
[TextArea]
|
||||
public string FailureMessage;
|
||||
|
||||
}
|
3
Assets/Scripts/Game Schedule/LevelObjective.cs.meta
Normal file
3
Assets/Scripts/Game Schedule/LevelObjective.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
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guid: 65221132d7bd4e79856cce65eeb5ce58
|
||||
timeCreated: 1723996942
|
115
Assets/Scripts/Game Schedule/Scoreboard.cs
Normal file
115
Assets/Scripts/Game Schedule/Scoreboard.cs
Normal file
@ -0,0 +1,115 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Scoreboard: MonoBehaviour
|
||||
{
|
||||
public static Scoreboard Instance;
|
||||
public LevelObjective CurrentObjective;
|
||||
|
||||
public Dictionary<ProductType, Vector2Int> ProductCounts = new ();
|
||||
|
||||
public float _timeLeft;
|
||||
public bool _running;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (!Instance)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
_running = true;
|
||||
SetObjective(CurrentObjective);
|
||||
}
|
||||
|
||||
public void SetObjective(LevelObjective objective)
|
||||
{
|
||||
CurrentObjective = objective;
|
||||
|
||||
ProductCounts = new();
|
||||
|
||||
_timeLeft = objective.TimeLimit;
|
||||
}
|
||||
|
||||
public void ScoreProduct(Product product)
|
||||
{
|
||||
if (!ProductCounts.ContainsKey(product.Type))
|
||||
{
|
||||
ProductCounts[product.Type] = new Vector2Int();
|
||||
}
|
||||
|
||||
var currentCount = ProductCounts[product.Type];
|
||||
|
||||
if (product.Defect == DefectType.None)
|
||||
{
|
||||
currentCount.x++;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentCount.y++;
|
||||
}
|
||||
|
||||
ProductCounts[product.Type] = currentCount;
|
||||
}
|
||||
|
||||
private int TotalCount(ProductType type)
|
||||
{
|
||||
return ProductCounts[type].x + ProductCounts[type].y;
|
||||
}
|
||||
|
||||
private int DefectPercentage(ProductType type)
|
||||
{
|
||||
if (TotalCount(type) == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 100 * ProductCounts[type].y / TotalCount(type);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_running)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_timeLeft -= Time.deltaTime;
|
||||
Debug.Log(_timeLeft);
|
||||
|
||||
if (_timeLeft <= 0)
|
||||
{
|
||||
CountScores();
|
||||
_running = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void CountScores()
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
foreach (var quota in CurrentObjective.Quotas)
|
||||
{
|
||||
if (quota.Quantity > TotalCount(quota.Type))
|
||||
{
|
||||
success = false;
|
||||
Debug.LogError($"Not enough {quota.Type.name}");
|
||||
break;
|
||||
}
|
||||
|
||||
Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}");
|
||||
|
||||
if (CurrentObjective.MaxDefectivePercentage < DefectPercentage(quota.Type))
|
||||
{
|
||||
success = false;
|
||||
Debug.LogError($"Too many broken {quota.Type.name}");
|
||||
break;
|
||||
}
|
||||
|
||||
Debug.Log($"{quota.Type.name}: Quality level: {DefectPercentage(quota.Type)}%");
|
||||
}
|
||||
|
||||
Debug.Log(success? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
|
||||
}
|
||||
}
|
3
Assets/Scripts/Game Schedule/Scoreboard.cs.meta
Normal file
3
Assets/Scripts/Game Schedule/Scoreboard.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49f7d9fae60a4082a271f0a2fa185f79
|
||||
timeCreated: 1723996883
|
@ -8,6 +8,8 @@ public class StagingManager: MonoBehaviour
|
||||
public static StagingManager Instance;
|
||||
public static List<StageProp> StageProps;
|
||||
|
||||
public List<LevelObjective> Objectives;
|
||||
|
||||
public StageEnum CurrentStage;
|
||||
|
||||
[Flags]
|
||||
@ -63,13 +65,17 @@ public class StagingManager: MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[MenuItem("Tools/Staging/Level1")]
|
||||
#endif
|
||||
public static void SetStage1()
|
||||
{
|
||||
SetStage(StageEnum.Level1);
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[MenuItem("Tools/Staging/Level2")]
|
||||
#endif
|
||||
public static void SetStage2()
|
||||
{
|
||||
SetStage(StageEnum.Level2);
|
||||
|
@ -6,7 +6,6 @@ using quaternion = Unity.Mathematics.quaternion;
|
||||
|
||||
public static class Grid
|
||||
{
|
||||
|
||||
public static float CellSize = 0.25f;
|
||||
public static float HalfCellSize => CellSize / 2;
|
||||
|
||||
|
@ -5,39 +5,36 @@ using static Unity.Mathematics.math;
|
||||
using static Grid;
|
||||
using Color = UnityEngine.Color;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
[ExecuteAlways]
|
||||
[SelectionBase]
|
||||
[DisallowMultipleComponent]
|
||||
public class GridUnit : MonoBehaviour
|
||||
{
|
||||
|
||||
public int3 Size = new (1, 1, 1);
|
||||
private Vector3 SizeInMeters => new (Size.x * CellSize, Size.y * CellSize, Size.z * CellSize);
|
||||
|
||||
|
||||
public int3 Size = new(1, 1, 1);
|
||||
private Vector3 SizeInMeters => new(Size.x * CellSize, Size.y * CellSize, Size.z * CellSize);
|
||||
|
||||
public float3 CenterOffset;
|
||||
|
||||
[SerializeField, HideInInspector]
|
||||
private int3 cachedSize = new (1, 1, 1);
|
||||
[SerializeField, HideInInspector]
|
||||
private float3 cachedOffset;
|
||||
|
||||
private bool isDirty => transform.hasChanged ||
|
||||
!all(cachedOffset != CenterOffset) ||
|
||||
[SerializeField, HideInInspector] private int3 cachedSize = new(1, 1, 1);
|
||||
[SerializeField, HideInInspector] private float3 cachedOffset;
|
||||
|
||||
private bool isDirty => transform.hasChanged ||
|
||||
!all(cachedOffset != CenterOffset) ||
|
||||
!all(cachedSize == Size);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void Update()
|
||||
{
|
||||
if (!isDirty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
SnapUnit(transform, Size, CenterOffset);
|
||||
|
||||
transform.hasChanged = false;
|
||||
|
||||
|
||||
cachedOffset = CenterOffset;
|
||||
cachedSize = Size;
|
||||
}
|
||||
@ -48,11 +45,10 @@ public class GridUnit : MonoBehaviour
|
||||
Transform t = unit.transform;
|
||||
quaternion rotation = t.rotation;
|
||||
var position = (float3)t.position + mul(rotation, unit.CenterOffset);
|
||||
|
||||
|
||||
Gizmos.color = Color.white;
|
||||
Gizmos.matrix = Matrix4x4.TRS(position, rotation, Vector3.one);
|
||||
Gizmos.DrawWireCube(Vector3.zero, unit.SizeInMeters);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
@ -15,14 +15,7 @@ public class ProductReceiver : MonoBehaviour
|
||||
|
||||
if (product != null)
|
||||
{
|
||||
if (product.Defect != DefectType.None)
|
||||
{
|
||||
defectiveProductCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
normalProductCount++;
|
||||
}
|
||||
Scoreboard.Instance.ScoreProduct(product);
|
||||
|
||||
Destroy(product.gameObject);
|
||||
}
|
||||
|
@ -4,5 +4,8 @@
|
||||
EditorBuildSettings:
|
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m_ObjectHideFlags: 0
|
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serializedVersion: 2
|
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m_Scenes: []
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Main.unity
|
||||
guid: 12264ad5f5014704f852121ae907d689
|
||||
m_configObjects: {}
|
||||
|
Loading…
Reference in New Issue
Block a user