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tweaks
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parent
f78ac78893
commit
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@ -22,6 +22,7 @@ MonoBehaviour:
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Please ensure the quality of our Torus product.
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Please ensure the quality of our Torus product.
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Dispose
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Dispose
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of defective units using the disposal belt.'
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of defective units using the disposal belt.'
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SuccessMessage: Great job!
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SuccessMessage: Great job!
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@ -21,7 +21,11 @@ MonoBehaviour:
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Quantity: 40
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Quantity: 40
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MaxDefectivePercentage: 25
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MaxDefectivePercentage: 25
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TimeLimit: 270
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TimeLimit: 270
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LevelMessage: We are pleased to announce that we have secured the capital for the
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LevelMessage: 'We are pleased to announce that we have secured the capital to expand
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expansion of E(tm) production.
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the E(tm) production.
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SuccessMessage: Great job!
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Please familiarize yourself with the new crane-powered
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production line!'
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SuccessMessage: Congratulations! You have completed all the shifts!
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FailureMessage: Please try harder in the future!
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FailureMessage: Please try harder in the future!
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@ -21526,7 +21526,7 @@ MonoBehaviour:
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Your job is to <b>remove defective
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Your job is to <b>remove defective
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products from the production line.</b> When you spot a defective product, approach
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products from the production line.</b> When you spot a defective product, approach
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it and press and hold <b>[LMB]</b> to take it in your hands
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it and press and hold <b>[LMB]</b> to take it in your hands.
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Defective products
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Defective products
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should be disposed of at specialized disposal lines.
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should be disposed of at specialized disposal lines.
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@ -270,12 +270,12 @@ public class UIManager: MonoBehaviour
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public void PushStageComplete(bool success, string message)
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public void PushStageComplete(bool success, string message)
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{
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{
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if (Scoreboard.Instance.CurrentStage != StagingManager.StageEnum.Level3)
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if (Scoreboard.Instance.CurrentStage == StagingManager.StageEnum.Level3)
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{
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{
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NextStageButton.SetActive(false);
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NextStageButton.SetActive(false);
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RetryButton.SetActive(false);
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RetryButton.SetActive(false);
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}
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}
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if (success)
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else if (success)
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{
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{
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NextStageButton.SetActive(true);
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NextStageButton.SetActive(true);
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RetryButton.SetActive(false);
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RetryButton.SetActive(false);
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