This commit is contained in:
Daniel Tyomin 2024-08-20 11:45:02 +02:00
parent f78ac78893
commit 5d338b14f3
4 changed files with 11 additions and 6 deletions

View File

@ -22,6 +22,7 @@ MonoBehaviour:
Please ensure the quality of our Torus product. Please ensure the quality of our Torus product.
Dispose Dispose
of defective units using the disposal belt.' of defective units using the disposal belt.'
SuccessMessage: Great job! SuccessMessage: Great job!

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@ -21,7 +21,11 @@ MonoBehaviour:
Quantity: 40 Quantity: 40
MaxDefectivePercentage: 25 MaxDefectivePercentage: 25
TimeLimit: 270 TimeLimit: 270
LevelMessage: We are pleased to announce that we have secured the capital for the LevelMessage: 'We are pleased to announce that we have secured the capital to expand
expansion of E(tm) production. the E(tm) production.
SuccessMessage: Great job!
Please familiarize yourself with the new crane-powered
production line!'
SuccessMessage: Congratulations! You have completed all the shifts!
FailureMessage: Please try harder in the future! FailureMessage: Please try harder in the future!

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@ -21526,7 +21526,7 @@ MonoBehaviour:
Your job is to <b>remove defective Your job is to <b>remove defective
products from the production line.</b> When you spot a defective product, approach products from the production line.</b> When you spot a defective product, approach
it and press and hold <b>[LMB]</b> to take it in your hands it and press and hold <b>[LMB]</b> to take it in your hands.
Defective products Defective products
should be disposed of at specialized disposal lines. should be disposed of at specialized disposal lines.

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@ -270,12 +270,12 @@ public class UIManager: MonoBehaviour
public void PushStageComplete(bool success, string message) public void PushStageComplete(bool success, string message)
{ {
if (Scoreboard.Instance.CurrentStage != StagingManager.StageEnum.Level3) if (Scoreboard.Instance.CurrentStage == StagingManager.StageEnum.Level3)
{ {
NextStageButton.SetActive(false); NextStageButton.SetActive(false);
RetryButton.SetActive(false); RetryButton.SetActive(false);
} }
if (success) else if (success)
{ {
NextStageButton.SetActive(true); NextStageButton.SetActive(true);
RetryButton.SetActive(false); RetryButton.SetActive(false);