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Magnet
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26
Assets/Scripts/Magnet.cs
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26
Assets/Scripts/Magnet.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Magnet : MonoBehaviour
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{
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Rigidbody _rb;
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Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
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public float strength = 100;
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private void OnTriggerStay(Collider other)
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{
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var otherRb = other.attachedRigidbody;
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if(otherRb)
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{
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Vector3 dir = otherRb.position - rb.position;
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float dirSq = Vector3.SqrMagnitude(dir);
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float force = strength * (1.0f / dirSq);
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otherRb.AddForce(-dir * force);
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rb.AddForce(dir * force);
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}
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}
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}
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11
Assets/Scripts/Magnet.cs.meta
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11
Assets/Scripts/Magnet.cs.meta
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fileFormatVersion: 2
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guid: b236863c86ffb73498f0262aaf900afd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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