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https://github.com/nothke/quality-control.git
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Fixed level loading, added level reset
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m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1776355040}
|
m_GameObject: {fileID: 1776355040}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
@ -3694,7 +3577,7 @@ Transform:
|
|||||||
- {fileID: 328835062}
|
- {fileID: 328835062}
|
||||||
- {fileID: 1220355054}
|
- {fileID: 1220355054}
|
||||||
- {fileID: 1381744627}
|
- {fileID: 1381744627}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 1503113266}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!4 &1824741778 stripped
|
--- !u!4 &1824741778 stripped
|
||||||
Transform:
|
Transform:
|
||||||
@ -4129,9 +4012,6 @@ SceneRoots:
|
|||||||
- {fileID: 2017149079}
|
- {fileID: 2017149079}
|
||||||
- {fileID: 1503113266}
|
- {fileID: 1503113266}
|
||||||
- {fileID: 1228306006}
|
- {fileID: 1228306006}
|
||||||
- {fileID: 1776355042}
|
|
||||||
- {fileID: 1157930367}
|
|
||||||
- {fileID: 968306742}
|
|
||||||
- {fileID: 721670239}
|
- {fileID: 721670239}
|
||||||
- {fileID: 1382857590}
|
- {fileID: 1382857590}
|
||||||
- {fileID: 447484957}
|
- {fileID: 447484957}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Scoreboard: MonoBehaviour
|
public class Scoreboard: MonoBehaviour
|
||||||
@ -14,18 +15,41 @@ public class Scoreboard: MonoBehaviour
|
|||||||
public bool _running;
|
public bool _running;
|
||||||
|
|
||||||
public TextMeshPro textMesh;
|
public TextMeshPro textMesh;
|
||||||
|
|
||||||
public void Start()
|
public void OnEnable()
|
||||||
{
|
{
|
||||||
if (!Instance)
|
if (!Instance)
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
SetObjective(CurrentObjective);
|
SetObjective(CurrentObjective);
|
||||||
UpdateText();
|
UpdateText();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[MenuItem("Tools/Restart Level")]
|
||||||
|
#endif
|
||||||
|
public static void RestartLevel()
|
||||||
|
{
|
||||||
|
foreach (var machine in StagingManager.Instance.GetComponentsInChildren<IResetable>(true))
|
||||||
|
{
|
||||||
|
machine.ResetMachine();
|
||||||
|
}
|
||||||
|
|
||||||
|
var allProducts = FindObjectsOfType<Product>();
|
||||||
|
for (int i = 0; i < allProducts.Length; i++)
|
||||||
|
{
|
||||||
|
Destroy(allProducts[i].gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance.SetObjective(Instance.CurrentObjective);
|
||||||
|
Instance.UpdateText();
|
||||||
|
}
|
||||||
|
|
||||||
public void SetObjective(LevelObjective objective)
|
public void SetObjective(LevelObjective objective)
|
||||||
{
|
{
|
||||||
CurrentObjective = objective;
|
CurrentObjective = objective;
|
||||||
|
@ -3,15 +3,4 @@
|
|||||||
public class StageProp: MonoBehaviour
|
public class StageProp: MonoBehaviour
|
||||||
{
|
{
|
||||||
public StagingManager.StageEnum ActiveAtStages;
|
public StagingManager.StageEnum ActiveAtStages;
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
StagingManager.RegisterStageProp(this);
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnDestroy()
|
|
||||||
{
|
|
||||||
StagingManager.RemoveStageProp(this);
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -6,7 +6,6 @@ using UnityEngine;
|
|||||||
public class StagingManager: MonoBehaviour
|
public class StagingManager: MonoBehaviour
|
||||||
{
|
{
|
||||||
public static StagingManager Instance;
|
public static StagingManager Instance;
|
||||||
public static List<StageProp> StageProps;
|
|
||||||
|
|
||||||
public List<LevelObjective> Objectives;
|
public List<LevelObjective> Objectives;
|
||||||
|
|
||||||
@ -15,8 +14,9 @@ public class StagingManager: MonoBehaviour
|
|||||||
[Flags]
|
[Flags]
|
||||||
public enum StageEnum
|
public enum StageEnum
|
||||||
{
|
{
|
||||||
Level1 = 1,
|
Level1 = 1 << 0,
|
||||||
Level2 = 2,
|
Level2 = 1 << 1,
|
||||||
|
Level3 = 1 << 2,
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnEnable()
|
public void OnEnable()
|
||||||
@ -26,40 +26,15 @@ public class StagingManager: MonoBehaviour
|
|||||||
Instance = this;
|
Instance = this;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnDestroy()
|
|
||||||
{
|
|
||||||
StageProps.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void RegisterStageProp(StageProp stageProp)
|
|
||||||
{
|
|
||||||
if (StageProps == null)
|
|
||||||
{
|
|
||||||
StageProps = new List<StageProp>();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!StageProps.Contains(stageProp))
|
|
||||||
{
|
|
||||||
StageProps.Add(stageProp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void RemoveStageProp(StageProp stageProp)
|
|
||||||
{
|
|
||||||
if (StageProps.Contains(stageProp))
|
|
||||||
{
|
|
||||||
StageProps.Remove(stageProp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SetStage(StageEnum stage)
|
public static void SetStage(StageEnum stage)
|
||||||
{
|
{
|
||||||
Instance.CurrentStage = stage;
|
Instance.CurrentStage = stage;
|
||||||
|
|
||||||
foreach (var stageProp in StageProps)
|
foreach (var stageProp in FindObjectsOfType<StageProp>(true))
|
||||||
{
|
{
|
||||||
stageProp.gameObject.SetActive((stageProp.ActiveAtStages & stage) != 0);
|
Debug.Log(stageProp.ActiveAtStages.HasFlag(stage));
|
||||||
|
stageProp.gameObject.SetActive(stageProp.ActiveAtStages.HasFlag(stage));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,13 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AudioAlarm : MonoBehaviour
|
|
||||||
{
|
|
||||||
public float Duration;
|
|
||||||
|
|
||||||
private bool _isPlaying;
|
|
||||||
|
|
||||||
public void PlayAlarm()
|
|
||||||
{
|
|
||||||
Debug.Log("Playing alarm");
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c996d1be4ecb4e8d92bc4344f7f98854
|
|
||||||
timeCreated: 1723921340
|
|
4
Assets/Scripts/Machines/IResetable.cs
Normal file
4
Assets/Scripts/Machines/IResetable.cs
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
public interface IResetable
|
||||||
|
{
|
||||||
|
public void ResetMachine();
|
||||||
|
}
|
3
Assets/Scripts/Machines/IResetable.cs.meta
Normal file
3
Assets/Scripts/Machines/IResetable.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6b152b88cf564370bd89748f325284b6
|
||||||
|
timeCreated: 1724010368
|
@ -2,7 +2,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Converter: MonoBehaviour
|
public class Converter: MonoBehaviour, IResetable
|
||||||
{
|
{
|
||||||
public List<Product> inputProducts;
|
public List<Product> inputProducts;
|
||||||
|
|
||||||
@ -31,9 +31,16 @@ public class Converter: MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
|
{
|
||||||
|
ResetMachine();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetMachine()
|
||||||
{
|
{
|
||||||
_conversionTimer = conversionDuration;
|
_conversionTimer = conversionDuration;
|
||||||
CurrentHealth = MaxHealth;
|
CurrentHealth = MaxHealth;
|
||||||
|
|
||||||
|
inputProducts.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
|
@ -3,12 +3,7 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ProductReceiver : MonoBehaviour
|
public class ProductReceiver : MonoBehaviour
|
||||||
{
|
{
|
||||||
///HashSet<Rigidbody> enteredBodies = new HashSet<Rigidbody>();
|
|
||||||
|
|
||||||
public int normalProductCount;
|
|
||||||
public int defectiveProductCount;
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider otherCollider)
|
private void OnTriggerEnter(Collider otherCollider)
|
||||||
{
|
{
|
||||||
var product = otherCollider.GetComponentInParent<Product>();
|
var product = otherCollider.GetComponentInParent<Product>();
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ProductSpawner : MonoBehaviour
|
public class ProductSpawner : MonoBehaviour, IResetable
|
||||||
{
|
{
|
||||||
public enum ProductionPhaseType
|
public enum ProductionPhaseType
|
||||||
{
|
{
|
||||||
@ -24,19 +24,34 @@ public class ProductSpawner : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public List<ProductionPhase> ProductionPhases;
|
public List<ProductionPhase> ProductionPhases;
|
||||||
|
private List<ProductionPhase> RuntimeProductionPhases;
|
||||||
|
|
||||||
public float _remainingDuration;
|
public float _remainingDuration;
|
||||||
public float _spawnTimer;
|
public float _spawnTimer;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
ResetMachine();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetMachine()
|
||||||
|
{
|
||||||
|
enabled = true;
|
||||||
|
_remainingDuration = 0f;
|
||||||
|
_spawnTimer = 0f;
|
||||||
|
|
||||||
|
RuntimeProductionPhases = new(ProductionPhases);
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (ProductionPhases.Count == 0)
|
if (RuntimeProductionPhases.Count == 0)
|
||||||
{
|
{
|
||||||
enabled = false;
|
enabled = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var currentPhase = ProductionPhases[0];
|
var currentPhase = RuntimeProductionPhases[0];
|
||||||
|
|
||||||
if (_remainingDuration <= 0)
|
if (_remainingDuration <= 0)
|
||||||
{
|
{
|
||||||
@ -54,7 +69,7 @@ public class ProductSpawner : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (_remainingDuration <= 0)
|
if (_remainingDuration <= 0)
|
||||||
{
|
{
|
||||||
ProductionPhases.RemoveAt(0);
|
RuntimeProductionPhases.RemoveAt(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
@ -67,7 +82,7 @@ public class ProductSpawner : MonoBehaviour
|
|||||||
|
|
||||||
if (_remainingDuration <= 0)
|
if (_remainingDuration <= 0)
|
||||||
{
|
{
|
||||||
ProductionPhases.RemoveAt(0);
|
RuntimeProductionPhases.RemoveAt(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -3,12 +3,17 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
|
||||||
public class StationaryDefectDetector : MonoBehaviour
|
public class StationaryDefectDetector : MonoBehaviour, IResetable
|
||||||
{
|
{
|
||||||
public List<Product> _knownProducts;
|
public List<Product> _knownProducts;
|
||||||
|
|
||||||
public AudioClip goodSound;
|
public AudioClip goodSound;
|
||||||
public AudioClip badSound;
|
public AudioClip badSound;
|
||||||
|
|
||||||
|
public void ResetMachine()
|
||||||
|
{
|
||||||
|
_knownProducts.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user