mirror of
https://github.com/nothke/quality-control.git
synced 2024-12-22 07:47:30 +00:00
Fixed level loading, added level reset
This commit is contained in:
parent
3036732a0d
commit
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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public class Scoreboard: MonoBehaviour
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@ -15,17 +16,40 @@ public class Scoreboard: MonoBehaviour
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public TextMeshPro textMesh;
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public void Start()
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public void OnEnable()
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{
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if (!Instance)
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{
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Instance = this;
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}
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}
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public void Start()
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{
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SetObjective(CurrentObjective);
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UpdateText();
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}
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#if UNITY_EDITOR
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[MenuItem("Tools/Restart Level")]
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#endif
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public static void RestartLevel()
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{
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foreach (var machine in StagingManager.Instance.GetComponentsInChildren<IResetable>(true))
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{
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machine.ResetMachine();
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}
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var allProducts = FindObjectsOfType<Product>();
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for (int i = 0; i < allProducts.Length; i++)
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{
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Destroy(allProducts[i].gameObject);
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}
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Instance.SetObjective(Instance.CurrentObjective);
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Instance.UpdateText();
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}
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public void SetObjective(LevelObjective objective)
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{
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CurrentObjective = objective;
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public class StageProp: MonoBehaviour
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{
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public StagingManager.StageEnum ActiveAtStages;
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public void Start()
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{
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StagingManager.RegisterStageProp(this);
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gameObject.SetActive(false);
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}
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public void OnDestroy()
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{
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StagingManager.RemoveStageProp(this);
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}
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}
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@ -6,7 +6,6 @@ using UnityEngine;
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public class StagingManager: MonoBehaviour
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{
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public static StagingManager Instance;
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public static List<StageProp> StageProps;
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public List<LevelObjective> Objectives;
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@ -15,8 +14,9 @@ public class StagingManager: MonoBehaviour
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[Flags]
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public enum StageEnum
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{
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Level1 = 1,
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Level2 = 2,
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Level1 = 1 << 0,
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Level2 = 1 << 1,
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Level3 = 1 << 2,
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}
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public void OnEnable()
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}
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}
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public void OnDestroy()
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{
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StageProps.Clear();
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}
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public static void RegisterStageProp(StageProp stageProp)
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{
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if (StageProps == null)
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{
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StageProps = new List<StageProp>();
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}
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if (!StageProps.Contains(stageProp))
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{
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StageProps.Add(stageProp);
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}
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}
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public static void RemoveStageProp(StageProp stageProp)
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{
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if (StageProps.Contains(stageProp))
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{
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StageProps.Remove(stageProp);
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}
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}
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public static void SetStage(StageEnum stage)
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{
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Instance.CurrentStage = stage;
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foreach (var stageProp in StageProps)
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foreach (var stageProp in FindObjectsOfType<StageProp>(true))
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{
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stageProp.gameObject.SetActive((stageProp.ActiveAtStages & stage) != 0);
|
||||
Debug.Log(stageProp.ActiveAtStages.HasFlag(stage));
|
||||
stageProp.gameObject.SetActive(stageProp.ActiveAtStages.HasFlag(stage));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,13 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class AudioAlarm : MonoBehaviour
|
||||
{
|
||||
public float Duration;
|
||||
|
||||
private bool _isPlaying;
|
||||
|
||||
public void PlayAlarm()
|
||||
{
|
||||
Debug.Log("Playing alarm");
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c996d1be4ecb4e8d92bc4344f7f98854
|
||||
timeCreated: 1723921340
|
4
Assets/Scripts/Machines/IResetable.cs
Normal file
4
Assets/Scripts/Machines/IResetable.cs
Normal file
@ -0,0 +1,4 @@
|
||||
public interface IResetable
|
||||
{
|
||||
public void ResetMachine();
|
||||
}
|
3
Assets/Scripts/Machines/IResetable.cs.meta
Normal file
3
Assets/Scripts/Machines/IResetable.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b152b88cf564370bd89748f325284b6
|
||||
timeCreated: 1724010368
|
@ -2,7 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Converter: MonoBehaviour
|
||||
public class Converter: MonoBehaviour, IResetable
|
||||
{
|
||||
public List<Product> inputProducts;
|
||||
|
||||
@ -31,9 +31,16 @@ public class Converter: MonoBehaviour
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
ResetMachine();
|
||||
}
|
||||
|
||||
public void ResetMachine()
|
||||
{
|
||||
_conversionTimer = conversionDuration;
|
||||
CurrentHealth = MaxHealth;
|
||||
|
||||
inputProducts.Clear();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
|
@ -4,11 +4,6 @@ using UnityEngine;
|
||||
|
||||
public class ProductReceiver : MonoBehaviour
|
||||
{
|
||||
///HashSet<Rigidbody> enteredBodies = new HashSet<Rigidbody>();
|
||||
|
||||
public int normalProductCount;
|
||||
public int defectiveProductCount;
|
||||
|
||||
private void OnTriggerEnter(Collider otherCollider)
|
||||
{
|
||||
var product = otherCollider.GetComponentInParent<Product>();
|
||||
|
@ -2,7 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProductSpawner : MonoBehaviour
|
||||
public class ProductSpawner : MonoBehaviour, IResetable
|
||||
{
|
||||
public enum ProductionPhaseType
|
||||
{
|
||||
@ -24,19 +24,34 @@ public class ProductSpawner : MonoBehaviour
|
||||
}
|
||||
|
||||
public List<ProductionPhase> ProductionPhases;
|
||||
private List<ProductionPhase> RuntimeProductionPhases;
|
||||
|
||||
public float _remainingDuration;
|
||||
public float _spawnTimer;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
ResetMachine();
|
||||
}
|
||||
|
||||
public void ResetMachine()
|
||||
{
|
||||
enabled = true;
|
||||
_remainingDuration = 0f;
|
||||
_spawnTimer = 0f;
|
||||
|
||||
RuntimeProductionPhases = new(ProductionPhases);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (ProductionPhases.Count == 0)
|
||||
if (RuntimeProductionPhases.Count == 0)
|
||||
{
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var currentPhase = ProductionPhases[0];
|
||||
var currentPhase = RuntimeProductionPhases[0];
|
||||
|
||||
if (_remainingDuration <= 0)
|
||||
{
|
||||
@ -54,7 +69,7 @@ public class ProductSpawner : MonoBehaviour
|
||||
{
|
||||
if (_remainingDuration <= 0)
|
||||
{
|
||||
ProductionPhases.RemoveAt(0);
|
||||
RuntimeProductionPhases.RemoveAt(0);
|
||||
}
|
||||
|
||||
return;
|
||||
@ -67,7 +82,7 @@ public class ProductSpawner : MonoBehaviour
|
||||
|
||||
if (_remainingDuration <= 0)
|
||||
{
|
||||
ProductionPhases.RemoveAt(0);
|
||||
RuntimeProductionPhases.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,13 +3,18 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class StationaryDefectDetector : MonoBehaviour
|
||||
public class StationaryDefectDetector : MonoBehaviour, IResetable
|
||||
{
|
||||
public List<Product> _knownProducts;
|
||||
|
||||
public AudioClip goodSound;
|
||||
public AudioClip badSound;
|
||||
|
||||
public void ResetMachine()
|
||||
{
|
||||
_knownProducts.Clear();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var product = other.GetComponentInParent<Product>();
|
||||
|
Loading…
Reference in New Issue
Block a user