disabled pooling to ensure audio in build

This commit is contained in:
Daniel Tyomin 2024-08-20 12:19:19 +02:00
parent e14d53f862
commit 7d12ececd8

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@ -10,7 +10,7 @@
/// Pooling creates a few sources on start and saves them in a queue, reusing them on every play,
/// so sources are not created and destroyed every time played, freeing GC.
/// If you don't want to use pooling, comment this line:
#define POOLING
//#define POOLING
/// If you are using native audio spatializer, uncomment following line. It will enable spatialization in sources
//#define ENABLE_SPATIALIZER_API