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disabled pooling to ensure audio in build
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@ -10,7 +10,7 @@
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/// Pooling creates a few sources on start and saves them in a queue, reusing them on every play,
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/// Pooling creates a few sources on start and saves them in a queue, reusing them on every play,
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/// so sources are not created and destroyed every time played, freeing GC.
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/// so sources are not created and destroyed every time played, freeing GC.
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/// If you don't want to use pooling, comment this line:
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/// If you don't want to use pooling, comment this line:
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#define POOLING
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//#define POOLING
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/// If you are using native audio spatializer, uncomment following line. It will enable spatialization in sources
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/// If you are using native audio spatializer, uncomment following line. It will enable spatialization in sources
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//#define ENABLE_SPATIALIZER_API
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//#define ENABLE_SPATIALIZER_API
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