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Merge branch 'master' of https://github.com/nothke/quality-control
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Assets/Prefabs/conveyor_test.prefab.meta
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135
Assets/Prefabs/crate_test.prefab
Normal file
135
Assets/Prefabs/crate_test.prefab
Normal file
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7
Assets/Prefabs/crate_test.prefab.meta
Normal file
7
Assets/Prefabs/crate_test.prefab.meta
Normal file
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File diff suppressed because it is too large
Load Diff
3162
Assets/Scenes/test_conveyor_belt_character.unity
Normal file
3162
Assets/Scenes/test_conveyor_belt_character.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/test_conveyor_belt_character.unity.meta
Normal file
7
Assets/Scenes/test_conveyor_belt_character.unity.meta
Normal file
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@ -4,24 +4,36 @@ using UnityEngine;
|
||||
|
||||
public class ConveyorBelt : MonoBehaviour
|
||||
{
|
||||
Rigidbody _rb;
|
||||
Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
|
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public float speed = 1;
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|
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List<ContactPoint> contactPoints = new List<ContactPoint>();
|
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Vector3 startPosition;
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|
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private void OnCollisionStay(Collision collision)
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float scrollingTextureProgress = 0;
|
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public float scrollingTextureSpeedMult = 1;
|
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public Renderer scrollingTextureRenderer;
|
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|
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private void Start()
|
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{
|
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Vector3 targetSpeed = speed * Vector3.forward;
|
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startPosition = rb.position;
|
||||
}
|
||||
|
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Vector3 vel = collision.relativeVelocity;
|
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private void FixedUpdate()
|
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{
|
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rb.position = startPosition;
|
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Vector3 targetSpeed = speed * transform.forward;
|
||||
rb.MovePosition(rb.position + targetSpeed * Time.deltaTime);
|
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}
|
||||
|
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int count = collision.GetContacts(contactPoints);
|
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|
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if (collision.rigidbody)
|
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private void Update()
|
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{
|
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if(scrollingTextureRenderer)
|
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{
|
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for (int i = 0; i < count; i++)
|
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{
|
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|
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}
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scrollingTextureProgress += Time.deltaTime * speed * scrollingTextureSpeedMult;
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scrollingTextureRenderer.material.SetTextureOffset("_MainTex",
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new Vector2(0, scrollingTextureProgress));
|
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}
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}
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}
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|
8
Assets/Scripts/Editor.meta
Normal file
8
Assets/Scripts/Editor.meta
Normal file
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fileFormatVersion: 2
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guid: 51fc89590d392e4458728c087b430687
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folderAsset: yes
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userData:
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assetBundleVariant:
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12
Assets/Scripts/Editor/TexturePreprocessor.cs
Normal file
12
Assets/Scripts/Editor/TexturePreprocessor.cs
Normal file
@ -0,0 +1,12 @@
|
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using UnityEngine;
|
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using UnityEditor;
|
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|
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class TexturePreprocessor : AssetPostprocessor
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{
|
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void OnPreprocessTexture()
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{
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// if (assetPath.Contains("_bumpmap"))
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TextureImporter textureImporter = (TextureImporter)assetImporter;
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textureImporter.filterMode = FilterMode.Point;
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}
|
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}
|
11
Assets/Scripts/Editor/TexturePreprocessor.cs.meta
Normal file
11
Assets/Scripts/Editor/TexturePreprocessor.cs.meta
Normal file
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guid: d33006e1540e5a649b300c3c7954e1f3
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externalObjects: {}
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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44
Assets/Scripts/WeightDetector.cs
Normal file
44
Assets/Scripts/WeightDetector.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
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public class WeightDetector : MonoBehaviour
|
||||
{
|
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HashSet<Rigidbody> enteredBodies = new HashSet<Rigidbody>();
|
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|
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private void OnCollisionEnter(Collision collision)
|
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{
|
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var rb = collision.rigidbody;
|
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|
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if (rb)
|
||||
{
|
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enteredBodies.Add(rb);
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}
|
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}
|
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|
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private void OnCollisionExit(Collision collision)
|
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{
|
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var rb = collision.rigidbody;
|
||||
|
||||
if (rb)
|
||||
{
|
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enteredBodies.Remove(rb);
|
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}
|
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}
|
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|
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public float GetTotalWeight()
|
||||
{
|
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float totalMass = 0;
|
||||
foreach (var body in enteredBodies)
|
||||
{
|
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totalMass += body.mass;
|
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}
|
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|
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return totalMass;
|
||||
}
|
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|
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//private void Update()
|
||||
//{
|
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// Debug.Log(GetTotalWeight());
|
||||
//}
|
||||
}
|
11
Assets/Scripts/WeightDetector.cs.meta
Normal file
11
Assets/Scripts/WeightDetector.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Shaders.meta
Normal file
8
Assets/Shaders.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 0139843dab0512c4a908fe727bc93522
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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116
Assets/Shaders/TriplanarStandard.shader
Normal file
116
Assets/Shaders/TriplanarStandard.shader
Normal file
@ -0,0 +1,116 @@
|
||||
Shader "Triplanar"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Color("Main Color", Color) = (1,1,1,1)
|
||||
_MainTex("Albedo Top", 2D) = "white" {}
|
||||
_MainTex1("Albedo Front", 2D) = "white" {}
|
||||
_MainTex2("Albedo Side", 2D) = "white" {}
|
||||
_SizeX("SizeX", Float) = 20
|
||||
_SizeY("SizeY", Float) = 20
|
||||
_NX("NX", Range(0,1)) = 1
|
||||
_NY("NY", Range(0,1)) = 1
|
||||
_NZ("NZ", Range(0,1)) = 1
|
||||
_PreventRepeatMult("Prevent Repeat Mult", Float) = 0
|
||||
[MaterialToggle] _FlipTop("Flip Top", Float) = 0
|
||||
|
||||
//_SplatMap("Splat", 2D) = "white" {}
|
||||
|
||||
_OcclusionTex("Occlusion Map", 2D) = "white" {}
|
||||
|
||||
//_BumpMap0("Normal", 2D) = "white" {}
|
||||
//_BumpMap1("Normal", 2D) = "white" {}
|
||||
//_BumpMap2("Normal", 2D) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" }
|
||||
LOD 200
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Standard
|
||||
#pragma target 3.0
|
||||
|
||||
sampler2D _MainTex;
|
||||
sampler2D _MainTex1;
|
||||
sampler2D _MainTex2;
|
||||
fixed4 _Color;
|
||||
fixed _NX;
|
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fixed _NY;
|
||||
fixed _NZ;
|
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half _SizeX;
|
||||
half _SizeY;
|
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half _PreventRepeatMult;
|
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//sampler2D _BumpMap0;
|
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//sampler2D _BumpMap1;
|
||||
//sampler2D _BumpMap2;
|
||||
|
||||
//sampler2D _SplatMap;
|
||||
|
||||
sampler2D _OcclusionTex;
|
||||
uniform bool _FlipTop;
|
||||
|
||||
struct Input
|
||||
{
|
||||
half3 worldPos;
|
||||
fixed3 worldNormal;
|
||||
fixed2 uv_OcclusionTex;
|
||||
INTERNAL_DATA
|
||||
};
|
||||
|
||||
void surf(Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
half2 scale = half2(_SizeX, _SizeY);
|
||||
|
||||
float3 wp = IN.worldPos;
|
||||
//float3 n = IN.worldNormal;
|
||||
|
||||
// top down
|
||||
half2 uvy = (_FlipTop ? wp.xz : wp.zx) + wp.y * _PreventRepeatMult;
|
||||
|
||||
// sideways
|
||||
half2 uvx = wp.zy + wp.x * _PreventRepeatMult;
|
||||
half2 uvz = wp.xy + wp.z * _PreventRepeatMult;
|
||||
//n.x * wp.yz + n.y * wp.xz + n.z * wp.xy;
|
||||
|
||||
fixed4 cy = tex2D(_MainTex, uvy / scale); // top down
|
||||
fixed4 cx = tex2D(_MainTex2, uvx / scale); // left right
|
||||
fixed4 cz = tex2D(_MainTex1, uvz / scale); // back forth
|
||||
|
||||
//fixed3 n0 = UnpackNormal(tex2D(_BumpMap0, IN.worldPos.xz / scale));
|
||||
//fixed3 n1 = UnpackNormal(tex2D(_BumpMap1, IN.worldPos.xy / scale));
|
||||
//fixed3 n2 = UnpackNormal(tex2D(_BumpMap2, IN.worldPos.zy / scale));
|
||||
|
||||
fixed occlusion = tex2D(_OcclusionTex, IN.uv_OcclusionTex.xy);
|
||||
|
||||
fixed3 nWNormal = Unity_SafeNormalize(IN.worldNormal*fixed3(_NX, _NY, _NZ));
|
||||
//fixed3 nWNormal = IN.worldNormal;
|
||||
fixed3 projnormal = saturate(pow(nWNormal*1.5, 4));
|
||||
|
||||
//fixed4 splatMap = tex2D(_SplatMap, IN.worldPos.xz / scale);
|
||||
//fixed splat = splatMap.r;
|
||||
|
||||
// Sides
|
||||
half4 result = lerp(cz, cx, projnormal.x);
|
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// Top
|
||||
result = lerp(result, cy, round(projnormal.y * (0.5+ result.r)));
|
||||
|
||||
//half3 resultBump = lerp(n0, n1, projnormal.z);
|
||||
//resultBump = lerp(resultBump, n2, projnormal.x);
|
||||
//normal = lerp(normal, half3(0, 1, 0), projnormal.z);
|
||||
//half3 normal = resultBump;
|
||||
|
||||
//o.Normal = normal;
|
||||
|
||||
o.Albedo = result.rgb * _Color.rgb * occlusion;
|
||||
o.Alpha = result.a * _Color.a;
|
||||
|
||||
o.Occlusion = occlusion;
|
||||
|
||||
//o.Normal = normal;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
Fallback "VertexLit"
|
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}
|
10
Assets/Shaders/TriplanarStandard.shader.meta
Normal file
10
Assets/Shaders/TriplanarStandard.shader.meta
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Loading…
Reference in New Issue
Block a user