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Merge branch 'master' of https://github.com/nothke/quality-control
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135
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135
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7
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7
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File diff suppressed because it is too large
Load Diff
3162
Assets/Scenes/test_conveyor_belt_character.unity
Normal file
3162
Assets/Scenes/test_conveyor_belt_character.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/test_conveyor_belt_character.unity.meta
Normal file
7
Assets/Scenes/test_conveyor_belt_character.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f8a7a1cb820e39a4b91641d1b576c65a
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -4,24 +4,36 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class ConveyorBelt : MonoBehaviour
|
public class ConveyorBelt : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
Rigidbody _rb;
|
||||||
|
Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
|
||||||
|
|
||||||
public float speed = 1;
|
public float speed = 1;
|
||||||
|
|
||||||
List<ContactPoint> contactPoints = new List<ContactPoint>();
|
Vector3 startPosition;
|
||||||
|
|
||||||
private void OnCollisionStay(Collision collision)
|
float scrollingTextureProgress = 0;
|
||||||
|
public float scrollingTextureSpeedMult = 1;
|
||||||
|
public Renderer scrollingTextureRenderer;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
{
|
{
|
||||||
Vector3 targetSpeed = speed * Vector3.forward;
|
startPosition = rb.position;
|
||||||
|
}
|
||||||
|
|
||||||
Vector3 vel = collision.relativeVelocity;
|
private void FixedUpdate()
|
||||||
|
|
||||||
int count = collision.GetContacts(contactPoints);
|
|
||||||
|
|
||||||
if (collision.rigidbody)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
{
|
||||||
|
rb.position = startPosition;
|
||||||
|
Vector3 targetSpeed = speed * transform.forward;
|
||||||
|
rb.MovePosition(rb.position + targetSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
private void Update()
|
||||||
|
{
|
||||||
|
if(scrollingTextureRenderer)
|
||||||
|
{
|
||||||
|
scrollingTextureProgress += Time.deltaTime * speed * scrollingTextureSpeedMult;
|
||||||
|
scrollingTextureRenderer.material.SetTextureOffset("_MainTex",
|
||||||
|
new Vector2(0, scrollingTextureProgress));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
8
Assets/Scripts/Editor.meta
Normal file
8
Assets/Scripts/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51fc89590d392e4458728c087b430687
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
12
Assets/Scripts/Editor/TexturePreprocessor.cs
Normal file
12
Assets/Scripts/Editor/TexturePreprocessor.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
class TexturePreprocessor : AssetPostprocessor
|
||||||
|
{
|
||||||
|
void OnPreprocessTexture()
|
||||||
|
{
|
||||||
|
// if (assetPath.Contains("_bumpmap"))
|
||||||
|
TextureImporter textureImporter = (TextureImporter)assetImporter;
|
||||||
|
textureImporter.filterMode = FilterMode.Point;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Editor/TexturePreprocessor.cs.meta
Normal file
11
Assets/Scripts/Editor/TexturePreprocessor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d33006e1540e5a649b300c3c7954e1f3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
44
Assets/Scripts/WeightDetector.cs
Normal file
44
Assets/Scripts/WeightDetector.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WeightDetector : MonoBehaviour
|
||||||
|
{
|
||||||
|
HashSet<Rigidbody> enteredBodies = new HashSet<Rigidbody>();
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
var rb = collision.rigidbody;
|
||||||
|
|
||||||
|
if (rb)
|
||||||
|
{
|
||||||
|
enteredBodies.Add(rb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionExit(Collision collision)
|
||||||
|
{
|
||||||
|
var rb = collision.rigidbody;
|
||||||
|
|
||||||
|
if (rb)
|
||||||
|
{
|
||||||
|
enteredBodies.Remove(rb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetTotalWeight()
|
||||||
|
{
|
||||||
|
float totalMass = 0;
|
||||||
|
foreach (var body in enteredBodies)
|
||||||
|
{
|
||||||
|
totalMass += body.mass;
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalMass;
|
||||||
|
}
|
||||||
|
|
||||||
|
//private void Update()
|
||||||
|
//{
|
||||||
|
// Debug.Log(GetTotalWeight());
|
||||||
|
//}
|
||||||
|
}
|
11
Assets/Scripts/WeightDetector.cs.meta
Normal file
11
Assets/Scripts/WeightDetector.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f935fa08cd417994097c7b59d2547f0d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Shaders.meta
Normal file
8
Assets/Shaders.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0139843dab0512c4a908fe727bc93522
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
116
Assets/Shaders/TriplanarStandard.shader
Normal file
116
Assets/Shaders/TriplanarStandard.shader
Normal file
@ -0,0 +1,116 @@
|
|||||||
|
Shader "Triplanar"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Color("Main Color", Color) = (1,1,1,1)
|
||||||
|
_MainTex("Albedo Top", 2D) = "white" {}
|
||||||
|
_MainTex1("Albedo Front", 2D) = "white" {}
|
||||||
|
_MainTex2("Albedo Side", 2D) = "white" {}
|
||||||
|
_SizeX("SizeX", Float) = 20
|
||||||
|
_SizeY("SizeY", Float) = 20
|
||||||
|
_NX("NX", Range(0,1)) = 1
|
||||||
|
_NY("NY", Range(0,1)) = 1
|
||||||
|
_NZ("NZ", Range(0,1)) = 1
|
||||||
|
_PreventRepeatMult("Prevent Repeat Mult", Float) = 0
|
||||||
|
[MaterialToggle] _FlipTop("Flip Top", Float) = 0
|
||||||
|
|
||||||
|
//_SplatMap("Splat", 2D) = "white" {}
|
||||||
|
|
||||||
|
_OcclusionTex("Occlusion Map", 2D) = "white" {}
|
||||||
|
|
||||||
|
//_BumpMap0("Normal", 2D) = "white" {}
|
||||||
|
//_BumpMap1("Normal", 2D) = "white" {}
|
||||||
|
//_BumpMap2("Normal", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags{ "RenderType" = "Opaque" }
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma surface surf Standard
|
||||||
|
#pragma target 3.0
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _MainTex1;
|
||||||
|
sampler2D _MainTex2;
|
||||||
|
fixed4 _Color;
|
||||||
|
fixed _NX;
|
||||||
|
fixed _NY;
|
||||||
|
fixed _NZ;
|
||||||
|
half _SizeX;
|
||||||
|
half _SizeY;
|
||||||
|
half _PreventRepeatMult;
|
||||||
|
|
||||||
|
//sampler2D _BumpMap0;
|
||||||
|
//sampler2D _BumpMap1;
|
||||||
|
//sampler2D _BumpMap2;
|
||||||
|
|
||||||
|
//sampler2D _SplatMap;
|
||||||
|
|
||||||
|
sampler2D _OcclusionTex;
|
||||||
|
uniform bool _FlipTop;
|
||||||
|
|
||||||
|
struct Input
|
||||||
|
{
|
||||||
|
half3 worldPos;
|
||||||
|
fixed3 worldNormal;
|
||||||
|
fixed2 uv_OcclusionTex;
|
||||||
|
INTERNAL_DATA
|
||||||
|
};
|
||||||
|
|
||||||
|
void surf(Input IN, inout SurfaceOutputStandard o)
|
||||||
|
{
|
||||||
|
half2 scale = half2(_SizeX, _SizeY);
|
||||||
|
|
||||||
|
float3 wp = IN.worldPos;
|
||||||
|
//float3 n = IN.worldNormal;
|
||||||
|
|
||||||
|
// top down
|
||||||
|
half2 uvy = (_FlipTop ? wp.xz : wp.zx) + wp.y * _PreventRepeatMult;
|
||||||
|
|
||||||
|
// sideways
|
||||||
|
half2 uvx = wp.zy + wp.x * _PreventRepeatMult;
|
||||||
|
half2 uvz = wp.xy + wp.z * _PreventRepeatMult;
|
||||||
|
//n.x * wp.yz + n.y * wp.xz + n.z * wp.xy;
|
||||||
|
|
||||||
|
fixed4 cy = tex2D(_MainTex, uvy / scale); // top down
|
||||||
|
fixed4 cx = tex2D(_MainTex2, uvx / scale); // left right
|
||||||
|
fixed4 cz = tex2D(_MainTex1, uvz / scale); // back forth
|
||||||
|
|
||||||
|
//fixed3 n0 = UnpackNormal(tex2D(_BumpMap0, IN.worldPos.xz / scale));
|
||||||
|
//fixed3 n1 = UnpackNormal(tex2D(_BumpMap1, IN.worldPos.xy / scale));
|
||||||
|
//fixed3 n2 = UnpackNormal(tex2D(_BumpMap2, IN.worldPos.zy / scale));
|
||||||
|
|
||||||
|
fixed occlusion = tex2D(_OcclusionTex, IN.uv_OcclusionTex.xy);
|
||||||
|
|
||||||
|
fixed3 nWNormal = Unity_SafeNormalize(IN.worldNormal*fixed3(_NX, _NY, _NZ));
|
||||||
|
//fixed3 nWNormal = IN.worldNormal;
|
||||||
|
fixed3 projnormal = saturate(pow(nWNormal*1.5, 4));
|
||||||
|
|
||||||
|
//fixed4 splatMap = tex2D(_SplatMap, IN.worldPos.xz / scale);
|
||||||
|
//fixed splat = splatMap.r;
|
||||||
|
|
||||||
|
// Sides
|
||||||
|
half4 result = lerp(cz, cx, projnormal.x);
|
||||||
|
// Top
|
||||||
|
result = lerp(result, cy, round(projnormal.y * (0.5+ result.r)));
|
||||||
|
|
||||||
|
//half3 resultBump = lerp(n0, n1, projnormal.z);
|
||||||
|
//resultBump = lerp(resultBump, n2, projnormal.x);
|
||||||
|
//normal = lerp(normal, half3(0, 1, 0), projnormal.z);
|
||||||
|
//half3 normal = resultBump;
|
||||||
|
|
||||||
|
//o.Normal = normal;
|
||||||
|
|
||||||
|
o.Albedo = result.rgb * _Color.rgb * occlusion;
|
||||||
|
o.Alpha = result.a * _Color.a;
|
||||||
|
|
||||||
|
o.Occlusion = occlusion;
|
||||||
|
|
||||||
|
//o.Normal = normal;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
Fallback "VertexLit"
|
||||||
|
}
|
10
Assets/Shaders/TriplanarStandard.shader.meta
Normal file
10
Assets/Shaders/TriplanarStandard.shader.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3761fdd1a25d8124680d1ac654376ed0
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Textures/blockout_conveyor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Textures/blockout_conveyor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
114
Assets/Textures/blockout_conveyor.png.meta
Normal file
114
Assets/Textures/blockout_conveyor.png.meta
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2fd26684a0494174f83ede9cbda25729
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
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Loading…
Reference in New Issue
Block a user