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Merge branch 'master' of https://github.com/nothke/quality-control
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commit
944cd28efb
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Assets/Meshes/machine.fbx
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Assets/Meshes/machine.fbx
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Assets/Meshes/machine_lid.fbx
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Assets/Meshes/machine_lid.fbx
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@ -91,6 +91,7 @@ namespace Nothke.Interaction.Items
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if (itemInHands) return;
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item = _item as Interactable;
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item.manager = controller;
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if (_item.Rigidbody)
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_item.Rigidbody.isKinematic = true;
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@ -147,6 +148,8 @@ namespace Nothke.Interaction.Items
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Debug.Log($"Dropped {item.name}");
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item.manager = null;
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itemInHands = null;
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item = null;
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}
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@ -10,7 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 2785315084969141824}
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- component: {fileID: 5775974203735073309}
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- component: {fileID: 586259664102464044}
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- component: {fileID: 6955740691028170723}
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- component: {fileID: 7152765985800576699}
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m_Layer: 0
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m_Name: Hammer
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@ -56,7 +56,7 @@ BoxCollider:
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serializedVersion: 3
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m_Size: {x: 0.21280721, y: 0.83170784, z: 0.32937676}
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m_Center: {x: 0, y: 0.08331621, z: 0}
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--- !u!114 &586259664102464044
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--- !u!114 &6955740691028170723
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -65,7 +65,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 4556969024762416753}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 84817382e549d8b4797caa3a4891df6b, type: 3}
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m_Script: {fileID: 11500000, guid: 05e9defb8535b9244b97ae031ed4d4ed, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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manager: {fileID: 0}
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29
Assets/Scripts/Interactable/Hammer.cs
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29
Assets/Scripts/Interactable/Hammer.cs
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@ -0,0 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Nothke.Interaction;
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using Nothke.Interaction.Items;
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public class Hammer : GenericItem
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{
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private void Update()
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{
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if (manager && manager.hands.item == this)
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{
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if (Input.GetMouseButtonDown(1))
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{
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if (manager.hovered is HammerableRigidbody hammerable)
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{
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hammerable.Hammer();
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var hands = (manager.hands as Hands);
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var hand = hands.hand;
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hand.transform.position = manager.hit.point;
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hand.transform.localPosition += new Vector3(0f, -0.4f, 0f); // Offset to match the hammer head
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hands.ResetOffset();
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}
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}
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}
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}
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}
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11
Assets/Scripts/Interactable/Hammer.cs.meta
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11
Assets/Scripts/Interactable/Hammer.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 05e9defb8535b9244b97ae031ed4d4ed
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,26 +2,17 @@
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using Nothke.Interaction.Items;
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using UnityEngine;
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public class HammerableRigidbody: RigidbodyInteractable
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public class HammerableRigidbody : RigidbodyInteractable
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{
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public override void Use(InteractionController im)
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public void Hammer()
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{
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manager = im;
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if (im.hands.item == null)
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{
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base.Use(im);
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return;
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}
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var product = GetComponentInChildren<Product>();
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if (!product)
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{
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return;
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}
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var clip = product.Type.SelectClip(product.Defect != DefectType.None);
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clip.Play(
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transform.position,
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Random.Range(0.8f, 1.2f));
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BIN
Assets/Textures/machine_texture.jpg
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Assets/Textures/machine_texture.jpg
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After Width: | Height: | Size: 20 KiB |
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