This commit is contained in:
nothke 2024-08-20 00:20:44 +02:00
commit a28680b344
18 changed files with 3812 additions and 444 deletions

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Please ensure the quality of our HexaTorus Please ensure the quality of our HexaTorus

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@ -19,7 +19,8 @@ public class ConveyorBelt : MonoBehaviour
private void Start() private void Start()
{ {
audioSource.time += Random.Range(1f, 3f); float length = audioSource.clip.length;
audioSource.time += Random.Range(0.2f * length, 0.4f * length);
audioSource.pitch = Random.Range(-0.05f, 0.05f) + speed / 2f; audioSource.pitch = Random.Range(-0.05f, 0.05f) + speed / 2f;
startPosition = rb.position; startPosition = rb.position;

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@ -13,15 +13,14 @@ public class LevelObjective : ScriptableObject
{ {
public ProductType Type; public ProductType Type;
public int Quantity; public int Quantity;
[Range(0, 100)]
public int MaxDefectivePercentage;
} }
public List<ProductQuota> Quotas; public List<ProductQuota> Quotas;
public float TimeLimit; public float TimeLimit;
[Range(0, 100)]
public int MaxDefectivePercentage;
[TextArea] [TextArea]
public string LevelMessage; public string LevelMessage;

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@ -169,7 +169,7 @@ public class Scoreboard: MonoBehaviour
Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}"); Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}");
if (CurrentObjective.MaxDefectivePercentage < DefectPercentage(quota.Type)) if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
{ {
success = false; success = false;
Debug.LogError($"Too many broken {quota.Type.name}"); Debug.LogError($"Too many broken {quota.Type.name}");

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@ -19,8 +19,8 @@ public class Converter: MonoBehaviour, IResetable
public float conversionDuration = 5f; public float conversionDuration = 5f;
private float _conversionTimer; private float _conversionTimer;
[FormerlySerializedAs("conversionSound")] public AudioClip conversionClip; public AudioClip conversionClip;
private AudioSource _audioSource; public AudioClip launchClip;
public Transform refuseLauncher; public Transform refuseLauncher;
public float launchPower = 10f; public float launchPower = 10f;
@ -47,13 +47,6 @@ public class Converter: MonoBehaviour, IResetable
CurrentHealth = MaxHealth; CurrentHealth = MaxHealth;
inputProducts.Clear(); inputProducts.Clear();
if (_audioSource)
{
_audioSource.Stop();
Destroy(_audioSource.gameObject);
_audioSource = null;
}
} }
public void Update() public void Update()
@ -86,12 +79,14 @@ public class Converter: MonoBehaviour, IResetable
inputProducts.RemoveAt(0); inputProducts.RemoveAt(0);
Destroy(currentProduct); Destroy(currentProduct);
_audioSource = NAudio.Play(conversionClip, transform.position, 0.75f); NAudio.Play(conversionClip, transform.position, 0.75f);
} }
else else
{ {
Expel(inputProducts[0]); Expel(inputProducts[0]);
inputProducts.RemoveAt(0); inputProducts.RemoveAt(0);
NAudio.Play(launchClip, transform.position);
} }
_conversionTimer = conversionDuration; _conversionTimer = conversionDuration;

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@ -6,6 +6,8 @@ public class ProductSpawner: MonoBehaviour
public List<Transform> PossibleOrientations; public List<Transform> PossibleOrientations;
public Vector2 yRotation; public Vector2 yRotation;
public AudioClip spawnClip;
public void SpawnProduct(ProductType type) public void SpawnProduct(ProductType type)
{ {
var randomIndex = Random.Range(0, PossibleOrientations.Count); var randomIndex = Random.Range(0, PossibleOrientations.Count);
@ -15,6 +17,7 @@ public class ProductSpawner: MonoBehaviour
randomOrientation.rotation; randomOrientation.rotation;
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation); ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
NAudio.Play(spawnClip, transform.position);
} }
public void SpawnProduct(ProductType type, DefectType defect) public void SpawnProduct(ProductType type, DefectType defect)

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