mirror of
https://github.com/nothke/quality-control.git
synced 2024-12-22 07:47:30 +00:00
Merge branch 'master' of https://github.com/nothke/quality-control
This commit is contained in:
commit
a28680b344
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File diff suppressed because it is too large
Load Diff
@ -19,7 +19,8 @@ public class ConveyorBelt : MonoBehaviour
|
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|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
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audioSource.time += Random.Range(1f, 3f);
|
float length = audioSource.clip.length;
|
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|
audioSource.time += Random.Range(0.2f * length, 0.4f * length);
|
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audioSource.pitch = Random.Range(-0.05f, 0.05f) + speed / 2f;
|
audioSource.pitch = Random.Range(-0.05f, 0.05f) + speed / 2f;
|
||||||
|
|
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startPosition = rb.position;
|
startPosition = rb.position;
|
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|
@ -13,15 +13,14 @@ public class LevelObjective : ScriptableObject
|
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{
|
{
|
||||||
public ProductType Type;
|
public ProductType Type;
|
||||||
public int Quantity;
|
public int Quantity;
|
||||||
|
[Range(0, 100)]
|
||||||
|
public int MaxDefectivePercentage;
|
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}
|
}
|
||||||
|
|
||||||
public List<ProductQuota> Quotas;
|
public List<ProductQuota> Quotas;
|
||||||
|
|
||||||
public float TimeLimit;
|
public float TimeLimit;
|
||||||
|
|
||||||
[Range(0, 100)]
|
|
||||||
public int MaxDefectivePercentage;
|
|
||||||
|
|
||||||
[TextArea]
|
[TextArea]
|
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public string LevelMessage;
|
public string LevelMessage;
|
||||||
|
|
||||||
|
@ -169,7 +169,7 @@ public class Scoreboard: MonoBehaviour
|
|||||||
|
|
||||||
Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}");
|
Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}");
|
||||||
|
|
||||||
if (CurrentObjective.MaxDefectivePercentage < DefectPercentage(quota.Type))
|
if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
|
||||||
{
|
{
|
||||||
success = false;
|
success = false;
|
||||||
Debug.LogError($"Too many broken {quota.Type.name}");
|
Debug.LogError($"Too many broken {quota.Type.name}");
|
||||||
|
@ -19,8 +19,8 @@ public class Converter: MonoBehaviour, IResetable
|
|||||||
public float conversionDuration = 5f;
|
public float conversionDuration = 5f;
|
||||||
private float _conversionTimer;
|
private float _conversionTimer;
|
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|
|
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[FormerlySerializedAs("conversionSound")] public AudioClip conversionClip;
|
public AudioClip conversionClip;
|
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private AudioSource _audioSource;
|
public AudioClip launchClip;
|
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|
|
||||||
public Transform refuseLauncher;
|
public Transform refuseLauncher;
|
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public float launchPower = 10f;
|
public float launchPower = 10f;
|
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@ -47,13 +47,6 @@ public class Converter: MonoBehaviour, IResetable
|
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CurrentHealth = MaxHealth;
|
CurrentHealth = MaxHealth;
|
||||||
|
|
||||||
inputProducts.Clear();
|
inputProducts.Clear();
|
||||||
|
|
||||||
if (_audioSource)
|
|
||||||
{
|
|
||||||
_audioSource.Stop();
|
|
||||||
Destroy(_audioSource.gameObject);
|
|
||||||
_audioSource = null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
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@ -86,12 +79,14 @@ public class Converter: MonoBehaviour, IResetable
|
|||||||
inputProducts.RemoveAt(0);
|
inputProducts.RemoveAt(0);
|
||||||
Destroy(currentProduct);
|
Destroy(currentProduct);
|
||||||
|
|
||||||
_audioSource = NAudio.Play(conversionClip, transform.position, 0.75f);
|
NAudio.Play(conversionClip, transform.position, 0.75f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Expel(inputProducts[0]);
|
Expel(inputProducts[0]);
|
||||||
inputProducts.RemoveAt(0);
|
inputProducts.RemoveAt(0);
|
||||||
|
|
||||||
|
NAudio.Play(launchClip, transform.position);
|
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}
|
}
|
||||||
|
|
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_conversionTimer = conversionDuration;
|
_conversionTimer = conversionDuration;
|
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|
@ -6,6 +6,8 @@ public class ProductSpawner: MonoBehaviour
|
|||||||
public List<Transform> PossibleOrientations;
|
public List<Transform> PossibleOrientations;
|
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public Vector2 yRotation;
|
public Vector2 yRotation;
|
||||||
|
|
||||||
|
public AudioClip spawnClip;
|
||||||
|
|
||||||
public void SpawnProduct(ProductType type)
|
public void SpawnProduct(ProductType type)
|
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{
|
{
|
||||||
var randomIndex = Random.Range(0, PossibleOrientations.Count);
|
var randomIndex = Random.Range(0, PossibleOrientations.Count);
|
||||||
@ -15,6 +17,7 @@ public class ProductSpawner: MonoBehaviour
|
|||||||
randomOrientation.rotation;
|
randomOrientation.rotation;
|
||||||
|
|
||||||
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
|
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
|
||||||
|
NAudio.Play(spawnClip, transform.position);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnProduct(ProductType type, DefectType defect)
|
public void SpawnProduct(ProductType type, DefectType defect)
|
||||||
|
BIN
Assets/Textures/machine_texture.jpg
Normal file
BIN
Assets/Textures/machine_texture.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 20 KiB |
Loading…
Reference in New Issue
Block a user