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Audio for some of the machines
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@@ -33,7 +33,6 @@ public class StagingManager: MonoBehaviour
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foreach (var stageProp in FindObjectsOfType<StageProp>(true))
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{
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Debug.Log(stageProp.ActiveAtStages.HasFlag(stage));
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stageProp.gameObject.SetActive(stageProp.ActiveAtStages.HasFlag(stage));
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}
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}
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