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https://github.com/nothke/quality-control.git
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Audio for some of the machines
This commit is contained in:
parent
2aae4ce4a1
commit
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23
Assets/Audio/Hammer/e_success.wav.meta
Normal file
23
Assets/Audio/Hammer/e_success.wav.meta
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23
Assets/Audio/Hammer/product_defective.wav.meta
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23
Assets/Audio/Hammer/product_defective.wav.meta
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fileFormatVersion: 2
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sampleRateOverride: 44100
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8
Assets/Audio/Industrial.meta
Normal file
8
Assets/Audio/Industrial.meta
Normal file
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userData:
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23
Assets/Audio/Industrial/converter_cycle.wav.meta
Normal file
23
Assets/Audio/Industrial/converter_cycle.wav.meta
Normal file
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fileFormatVersion: 2
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23
Assets/Audio/Industrial/conveyor_running.wav.meta
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23
Assets/Audio/Industrial/conveyor_running.wav.meta
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fileFormatVersion: 2
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23
Assets/Audio/Industrial/crane_move.wav.meta
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23
Assets/Audio/Industrial/crane_move.wav.meta
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fileFormatVersion: 2
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guid: 2399d8fee903f734cba66a2dcab1c36e
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sampleRateOverride: 44100
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quality: 1
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preloadAudioData: 0
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normalize: 1
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userData:
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assetBundleName:
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23
Assets/Audio/Industrial/item_destruction.wav.meta
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23
Assets/Audio/Industrial/item_destruction.wav.meta
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fileFormatVersion: 2
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guid: 3d6753d2c02491d46b1e3491e535ebcf
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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23
Assets/Audio/Industrial/magnet_down.wav.meta
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23
Assets/Audio/Industrial/magnet_down.wav.meta
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fileFormatVersion: 2
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sampleRateOverride: 44100
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quality: 1
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23
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23
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23
Assets/Audio/Industrial/magnet_pulse.wav.meta
Normal file
23
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23
Assets/Audio/Industrial/magnet_up.wav.meta
Normal file
23
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23
Assets/Audio/Player/death.wav.meta
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Assets/Audio/Player/death.wav.meta
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Probability: 50
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Probability: 75
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Probability: 10
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Probability: 5
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- Defect: 2
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Probability: 10
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Probability: 5
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- Defect: 4
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Probability: 10
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Probability: 5
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- Defect: 8
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Probability: 10
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Probability: 5
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- Defect: 16
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Probability: 10
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 77ee7ec75f83819418bba995d0824dc4, type: 3}
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--- !u!4 &2129871023 stripped
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m_CorrespondingSourceObject: {fileID: 7806859308007633956, guid: 77ee7ec75f83819418bba995d0824dc4, type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &2137172133
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -2,7 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ConveyorBelt : MonoBehaviour
|
||||
public class ConveyorBelt : MonoBehaviour, IResetable
|
||||
{
|
||||
Rigidbody _rb;
|
||||
Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
|
||||
@ -15,8 +15,30 @@ public class ConveyorBelt : MonoBehaviour
|
||||
public float scrollingTextureSpeedMult = 1;
|
||||
public Renderer scrollingTextureRenderer;
|
||||
|
||||
public AudioClip conveyorClip;
|
||||
public float volume = 0.25f;
|
||||
private AudioSource _audioSource;
|
||||
|
||||
public void ResetMachine()
|
||||
{
|
||||
if (_audioSource)
|
||||
{
|
||||
_audioSource.Stop();
|
||||
Destroy(_audioSource.gameObject);
|
||||
_audioSource = null;
|
||||
}
|
||||
|
||||
if (isActiveAndEnabled)
|
||||
{
|
||||
_audioSource = NAudio.Play(conveyorClip, transform.position, volume);
|
||||
_audioSource.loop = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
ResetMachine();
|
||||
|
||||
startPosition = rb.position;
|
||||
|
||||
//scrollingTextureSpeedMult = -0.1625f * speed;
|
||||
|
@ -33,7 +33,6 @@ public class StagingManager: MonoBehaviour
|
||||
|
||||
foreach (var stageProp in FindObjectsOfType<StageProp>(true))
|
||||
{
|
||||
Debug.Log(stageProp.ActiveAtStages.HasFlag(stage));
|
||||
stageProp.gameObject.SetActive(stageProp.ActiveAtStages.HasFlag(stage));
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public class Converter: MonoBehaviour, IResetable
|
||||
{
|
||||
@ -17,6 +18,9 @@ public class Converter: MonoBehaviour, IResetable
|
||||
public float conversionDuration = 5f;
|
||||
private float _conversionTimer;
|
||||
|
||||
[FormerlySerializedAs("conversionSound")] public AudioClip conversionClip;
|
||||
private AudioSource _audioSource;
|
||||
|
||||
public Transform refuseLauncher;
|
||||
public float launchPower = 10f;
|
||||
|
||||
@ -42,6 +46,13 @@ public class Converter: MonoBehaviour, IResetable
|
||||
CurrentHealth = MaxHealth;
|
||||
|
||||
inputProducts.Clear();
|
||||
|
||||
if (_audioSource)
|
||||
{
|
||||
_audioSource.Stop();
|
||||
Destroy(_audioSource.gameObject);
|
||||
_audioSource = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
@ -65,6 +76,8 @@ public class Converter: MonoBehaviour, IResetable
|
||||
Spawner.SpawnProduct(conversionProduct, currentProduct.Defect);
|
||||
inputProducts.RemoveAt(0);
|
||||
Destroy(currentProduct);
|
||||
|
||||
_audioSource = NAudio.Play(conversionClip, transform.position, 0.75f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user