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e33cf93443
commit
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@ -3006,7 +3006,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3}
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- target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3}
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propertyPath: ProductionPhases.Array.data[1].TotalSpawnCount
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propertyPath: ProductionPhases.Array.data[1].TotalSpawnCount
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value: 20
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value: 30
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3}
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- target: {fileID: 6695070873418123376, guid: a3cb7267f99421c4b9912896d1eb7a41, type: 3}
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propertyPath: ProductionPhases.Array.data[2].TotalSpawnCount
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propertyPath: ProductionPhases.Array.data[2].TotalSpawnCount
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@ -30668,7 +30668,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &1635000037
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--- !u!4 &1635000037
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -226,7 +226,7 @@ public class Scoreboard: MonoBehaviour
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break;
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break;
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}
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}
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Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}");
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sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
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if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
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if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
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{
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{
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