Sliding crane with height

This commit is contained in:
nothke 2024-08-19 23:01:26 +02:00
parent 19f2d59054
commit d2d75ad9a6
3 changed files with 324 additions and 119 deletions

View File

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View File

@ -37,7 +37,7 @@ public class CranePickDrop : MonoBehaviour
if (otherRb && otherRb.isKinematic == false && state == State.Idle) if (otherRb && otherRb.isKinematic == false && state == State.Idle)
{ {
handlingBody = otherRb; handlingBody = otherRb;
crane.testTgt = handlingBody.transform; crane.targetTransform = handlingBody.transform;
state = State.Catching; state = State.Catching;
} }
} }
@ -71,7 +71,7 @@ public class CranePickDrop : MonoBehaviour
if (magnet.IsCloseTo(handlingBody, 2f)) if (magnet.IsCloseTo(handlingBody, 2f))
{ {
crane.testTgt = null; crane.targetTransform = null;
state = State.WaitingToCatch; state = State.WaitingToCatch;
timer = 3; timer = 3;
@ -84,7 +84,7 @@ public class CranePickDrop : MonoBehaviour
if (timer < 0) if (timer < 0)
{ {
state = State.Tansporting; state = State.Tansporting;
crane.testTgt = dropTarget; crane.targetTransform = dropTarget;
} }
} }

View File

@ -7,33 +7,55 @@ public class SlidingCrane : MonoBehaviour
{ {
public InertialInterpolator xMotion = InertialInterpolator.Default(); public InertialInterpolator xMotion = InertialInterpolator.Default();
public InertialInterpolator yMotion = InertialInterpolator.Default(); public InertialInterpolator yMotion = InertialInterpolator.Default();
public InertialInterpolator heightMotion = InertialInterpolator.Default();
public Transform xTransform; public Transform xTransform;
public Transform yTransform; public Transform yTransform;
public float yRange = 10; public float yRange = 10;
public float xRange = 5; public float xRange = 5;
public float heightRange = 10;
public Transform testTgt; public float heightMax = -0.7f;
public Vector3 target; public float heightMin = -10;
/// <summary>
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
/// </summary>
public Transform targetTransform;
/// <summary>
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
/// </summary>
public Vector3 targetPoint;
public Transform cradleTransform; public Transform cradleTransform;
public Rigidbody cradleRb; public Rigidbody cradleRb;
private void Start() private void Start()
{ {
target = transform.position; targetPoint = transform.position;
xMotion.progress = 0.5f; xMotion.progress = 0.5f;
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.V))
heightMotion.AccelerateTo(0);
if (Input.GetKeyDown(KeyCode.F))
heightMotion.AccelerateTo(1);
} }
void FixedUpdate() void FixedUpdate()
{ {
if (testTgt) if (targetTransform)
target = testTgt.position; targetPoint = targetTransform.position;
Vector3 localTarget = transform.InverseTransformPoint(target); Vector3 localTarget = transform.InverseTransformPoint(targetPoint);
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z); Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
@ -48,10 +70,13 @@ public class SlidingCrane : MonoBehaviour
xMotion.Update(Time.deltaTime); xMotion.Update(Time.deltaTime);
yMotion.Update(Time.deltaTime); yMotion.Update(Time.deltaTime);
heightMotion.Update(Time.deltaTime);
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange); yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
xTransform.localPosition = new Vector3(x, 0, 0); xTransform.localPosition = new Vector3(x, 0, 0);
//cradleRb.MovePosition(cradleTransform.position); //cradleRb.MovePosition(cradleTransform.position);
cradleRb.transform.localPosition = new Vector3(0, Mathf.Lerp(heightMin, heightMax, heightMotion.progress), 0);
} }
} }