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Sliding crane with height
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@ -1925,25 +2099,10 @@ Rigidbody:
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m_EnablePreprocessing: 1
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|
@ -37,7 +37,7 @@ public class CranePickDrop : MonoBehaviour
|
|||||||
if (otherRb && otherRb.isKinematic == false && state == State.Idle)
|
if (otherRb && otherRb.isKinematic == false && state == State.Idle)
|
||||||
{
|
{
|
||||||
handlingBody = otherRb;
|
handlingBody = otherRb;
|
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crane.testTgt = handlingBody.transform;
|
crane.targetTransform = handlingBody.transform;
|
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state = State.Catching;
|
state = State.Catching;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -71,7 +71,7 @@ public class CranePickDrop : MonoBehaviour
|
|||||||
|
|
||||||
if (magnet.IsCloseTo(handlingBody, 2f))
|
if (magnet.IsCloseTo(handlingBody, 2f))
|
||||||
{
|
{
|
||||||
crane.testTgt = null;
|
crane.targetTransform = null;
|
||||||
|
|
||||||
state = State.WaitingToCatch;
|
state = State.WaitingToCatch;
|
||||||
timer = 3;
|
timer = 3;
|
||||||
@ -84,7 +84,7 @@ public class CranePickDrop : MonoBehaviour
|
|||||||
if (timer < 0)
|
if (timer < 0)
|
||||||
{
|
{
|
||||||
state = State.Tansporting;
|
state = State.Tansporting;
|
||||||
crane.testTgt = dropTarget;
|
crane.targetTransform = dropTarget;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,33 +7,55 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public InertialInterpolator xMotion = InertialInterpolator.Default();
|
public InertialInterpolator xMotion = InertialInterpolator.Default();
|
||||||
public InertialInterpolator yMotion = InertialInterpolator.Default();
|
public InertialInterpolator yMotion = InertialInterpolator.Default();
|
||||||
|
public InertialInterpolator heightMotion = InertialInterpolator.Default();
|
||||||
|
|
||||||
public Transform xTransform;
|
public Transform xTransform;
|
||||||
public Transform yTransform;
|
public Transform yTransform;
|
||||||
|
|
||||||
|
|
||||||
public float yRange = 10;
|
public float yRange = 10;
|
||||||
public float xRange = 5;
|
public float xRange = 5;
|
||||||
|
public float heightRange = 10;
|
||||||
|
|
||||||
public Transform testTgt;
|
public float heightMax = -0.7f;
|
||||||
public Vector3 target;
|
public float heightMin = -10;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
|
||||||
|
/// </summary>
|
||||||
|
public Transform targetTransform;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
|
||||||
|
/// </summary>
|
||||||
|
public Vector3 targetPoint;
|
||||||
|
|
||||||
public Transform cradleTransform;
|
public Transform cradleTransform;
|
||||||
public Rigidbody cradleRb;
|
public Rigidbody cradleRb;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
target = transform.position;
|
targetPoint = transform.position;
|
||||||
xMotion.progress = 0.5f;
|
xMotion.progress = 0.5f;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.V))
|
||||||
|
heightMotion.AccelerateTo(0);
|
||||||
|
if (Input.GetKeyDown(KeyCode.F))
|
||||||
|
heightMotion.AccelerateTo(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (testTgt)
|
if (targetTransform)
|
||||||
target = testTgt.position;
|
targetPoint = targetTransform.position;
|
||||||
|
|
||||||
|
|
||||||
Vector3 localTarget = transform.InverseTransformPoint(target);
|
Vector3 localTarget = transform.InverseTransformPoint(targetPoint);
|
||||||
|
|
||||||
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
||||||
|
|
||||||
@ -48,10 +70,13 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
|
|
||||||
xMotion.Update(Time.deltaTime);
|
xMotion.Update(Time.deltaTime);
|
||||||
yMotion.Update(Time.deltaTime);
|
yMotion.Update(Time.deltaTime);
|
||||||
|
heightMotion.Update(Time.deltaTime);
|
||||||
|
|
||||||
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
|
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
|
||||||
xTransform.localPosition = new Vector3(x, 0, 0);
|
xTransform.localPosition = new Vector3(x, 0, 0);
|
||||||
|
|
||||||
//cradleRb.MovePosition(cradleTransform.position);
|
//cradleRb.MovePosition(cradleTransform.position);
|
||||||
|
|
||||||
|
cradleRb.transform.localPosition = new Vector3(0, Mathf.Lerp(heightMin, heightMax, heightMotion.progress), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user