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Removed erroneous force application to player.
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@ -41,10 +41,6 @@ public class TrashBin : MonoBehaviour
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_cooldownTimer = CooldownDuration;
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_targetPosition = ClosedAnchor.position;
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}
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else
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{
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rb.AddForce(5f * Vector3.up);
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}
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}
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public void OnTriggerExit(Collider collider)
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