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https://github.com/nothke/quality-control.git
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11 Commits
3fe6bd51eb
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psx
Author | SHA1 | Date | |
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da0531f6a9 | ||
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aed0ce73df | ||
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a91674f624 | ||
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15cbb9d20e | ||
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7d12ececd8 | ||
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e14d53f862 | ||
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bf79cbafd2 | ||
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5d338b14f3 | ||
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f78ac78893 | ||
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7764a0e697 | ||
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a88f8cb12f |
@@ -17,11 +17,12 @@ MonoBehaviour:
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LevelMessage: 'Welcome, employee!
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LevelMessage: 'Welcome, employee!
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||||||
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||||||
Please ensure the quality of our Torus product.
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Please ensure the quality of our Torus product.
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||||||
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||||||
Dispose
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Dispose
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||||||
of defective units using the disposal belt.'
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of defective units using the disposal belt.'
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||||||
SuccessMessage: Great job!
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SuccessMessage: Great job!
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||||||
|
@@ -20,7 +20,7 @@ MonoBehaviour:
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LevelMessage: 'We have scaled up Torus production.
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LevelMessage: 'We have scaled up Torus production.
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The newest Torus assembly
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The newest Torus assembly
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||||||
@@ -29,5 +29,5 @@ MonoBehaviour:
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We''re
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We''re
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||||||
also happy to announce that an E(tm) production line is now operational.'
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also happy to announce that an E(tm) production line is now operational.'
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||||||
SuccessMessage: Great job!
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SuccessMessage: Onward to new achievements!
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||||||
FailureMessage: Please try harder in the future!
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FailureMessage: You can do it!
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||||||
|
@@ -20,8 +20,12 @@ MonoBehaviour:
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LevelMessage: We are pleased to announce that we have secured the capital for the
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LevelMessage: 'We are pleased to announce that we have secured the capital to expand
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||||||
expansion of E(tm) production.
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the E(tm) production.
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||||||
SuccessMessage: Great job!
|
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||||||
FailureMessage: Please try harder in the future!
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||||||
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Please familiarize yourself with the new crane-powered
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production line!'
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||||||
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SuccessMessage: Congratulations! You have completed all the shifts!
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||||||
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FailureMessage: Don't give up!
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File diff suppressed because it is too large
Load Diff
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sb.Append($"{quota.Type.name}: 0/{quota.Quantity}\n");
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sb.Append($"{quota.Type.name}: 0/{quota.Quantity}\n");
|
||||||
|
sb.Append("</color>");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -233,14 +246,17 @@ public class Scoreboard: MonoBehaviour
|
|||||||
|
|
||||||
sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
|
sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
|
||||||
|
|
||||||
|
sb.Append("\n");
|
||||||
|
|
||||||
|
sb.Append($"Overall {quota.Type.name} defect percentage: {DefectPercentage(quota.Type)}%\n");
|
||||||
|
|
||||||
if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
|
if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
|
||||||
{
|
{
|
||||||
success = false;
|
success = false;
|
||||||
sb.Append($"Too many of {quota.Type.name} were defective!\n");
|
sb.Append($"Too many of {quota.Type.name} were defective!\n");
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sb.Append($"Overall {quota.Type.name} defect percentage: {DefectPercentage(quota.Type)}%\n");
|
sb.Append("\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
sb.Append(success ? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
|
sb.Append(success ? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
|
||||||
|
@@ -10,7 +10,7 @@
|
|||||||
/// Pooling creates a few sources on start and saves them in a queue, reusing them on every play,
|
/// Pooling creates a few sources on start and saves them in a queue, reusing them on every play,
|
||||||
/// so sources are not created and destroyed every time played, freeing GC.
|
/// so sources are not created and destroyed every time played, freeing GC.
|
||||||
/// If you don't want to use pooling, comment this line:
|
/// If you don't want to use pooling, comment this line:
|
||||||
#define POOLING
|
//#define POOLING
|
||||||
|
|
||||||
/// If you are using native audio spatializer, uncomment following line. It will enable spatialization in sources
|
/// If you are using native audio spatializer, uncomment following line. It will enable spatialization in sources
|
||||||
//#define ENABLE_SPATIALIZER_API
|
//#define ENABLE_SPATIALIZER_API
|
||||||
|
@@ -171,7 +171,13 @@ public class UIManager: MonoBehaviour
|
|||||||
break;
|
break;
|
||||||
case UIState.Game:
|
case UIState.Game:
|
||||||
AudioListener.pause = false;
|
AudioListener.pause = false;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
Time.timeScale = 1f;
|
Time.timeScale = 1f;
|
||||||
|
#else
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
#endif
|
||||||
|
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Reticle.SetActive(true);
|
Reticle.SetActive(true);
|
||||||
break;
|
break;
|
||||||
@@ -220,6 +226,9 @@ public class UIManager: MonoBehaviour
|
|||||||
case UIState.Pause:
|
case UIState.Pause:
|
||||||
Pause.SetActive(false);
|
Pause.SetActive(false);
|
||||||
break;
|
break;
|
||||||
|
case UIState.StageComplete:
|
||||||
|
StageComplete.SetActive(false);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -261,12 +270,12 @@ public class UIManager: MonoBehaviour
|
|||||||
|
|
||||||
public void PushStageComplete(bool success, string message)
|
public void PushStageComplete(bool success, string message)
|
||||||
{
|
{
|
||||||
if (Scoreboard.Instance.CurrentStage != StagingManager.StageEnum.Level3)
|
if (success && Scoreboard.Instance.CurrentStage == StagingManager.StageEnum.Level3)
|
||||||
{
|
{
|
||||||
NextStageButton.SetActive(false);
|
NextStageButton.SetActive(false);
|
||||||
RetryButton.SetActive(false);
|
RetryButton.SetActive(false);
|
||||||
}
|
}
|
||||||
if (success)
|
else if (success)
|
||||||
{
|
{
|
||||||
NextStageButton.SetActive(true);
|
NextStageButton.SetActive(true);
|
||||||
RetryButton.SetActive(false);
|
RetryButton.SetActive(false);
|
||||||
@@ -286,10 +295,10 @@ public class UIManager: MonoBehaviour
|
|||||||
switch (Scoreboard.Instance.CurrentStage)
|
switch (Scoreboard.Instance.CurrentStage)
|
||||||
{
|
{
|
||||||
case StagingManager.StageEnum.Level1:
|
case StagingManager.StageEnum.Level1:
|
||||||
StartStage(1);
|
StartStage(2);
|
||||||
break;
|
break;
|
||||||
case StagingManager.StageEnum.Level2:
|
case StagingManager.StageEnum.Level2:
|
||||||
StartStage(2);
|
StartStage(4);
|
||||||
break;
|
break;
|
||||||
case StagingManager.StageEnum.Level3:
|
case StagingManager.StageEnum.Level3:
|
||||||
break;
|
break;
|
||||||
|
File diff suppressed because one or more lines are too long
@@ -1,5 +1,6 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.hauntedpsx.render-pipelines.psx": "https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx.git",
|
||||||
"com.unity.ide.rider": "3.0.31",
|
"com.unity.ide.rider": "3.0.31",
|
||||||
"com.unity.ide.visualstudio": "2.0.22",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.mathematics": "1.2.6",
|
"com.unity.mathematics": "1.2.6",
|
||||||
|
@@ -1,5 +1,14 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.hauntedpsx.render-pipelines.psx": {
|
||||||
|
"version": "https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx.git",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "git",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.render-pipelines.core": "7.3.1"
|
||||||
|
},
|
||||||
|
"hash": "c653dcef3e23eb73dab6744c2d77c4b7d4dd2228"
|
||||||
|
},
|
||||||
"com.unity.ext.nunit": {
|
"com.unity.ext.nunit": {
|
||||||
"version": "1.0.6",
|
"version": "1.0.6",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
@@ -41,6 +50,17 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.render-pipelines.core": {
|
||||||
|
"version": "14.0.11",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.1.33",
|
"version": "1.1.33",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
@@ -3,7 +3,7 @@
|
|||||||
--- !u!30 &1
|
--- !u!30 &1
|
||||||
GraphicsSettings:
|
GraphicsSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 13
|
serializedVersion: 15
|
||||||
m_Deferred:
|
m_Deferred:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
@@ -13,9 +13,6 @@ GraphicsSettings:
|
|||||||
m_ScreenSpaceShadows:
|
m_ScreenSpaceShadows:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_LegacyDeferred:
|
|
||||||
m_Mode: 1
|
|
||||||
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
m_DepthNormals:
|
m_DepthNormals:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
@@ -28,6 +25,7 @@ GraphicsSettings:
|
|||||||
m_LensFlare:
|
m_LensFlare:
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_VideoShadersIncludeMode: 2
|
||||||
m_AlwaysIncludedShaders:
|
m_AlwaysIncludedShaders:
|
||||||
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
@@ -36,9 +34,9 @@ GraphicsSettings:
|
|||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_PreloadShadersBatchTimeLimit: -1
|
||||||
type: 0}
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_CustomRenderPipeline: {fileID: 0}
|
m_CustomRenderPipeline: {fileID: 11400000, guid: b4125bc5e2baad6489a3055a85afa917, type: 2}
|
||||||
m_TransparencySortMode: 0
|
m_TransparencySortMode: 0
|
||||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
m_DefaultRenderingPath: 1
|
m_DefaultRenderingPath: 1
|
||||||
@@ -47,6 +45,7 @@ GraphicsSettings:
|
|||||||
m_LightmapStripping: 0
|
m_LightmapStripping: 0
|
||||||
m_FogStripping: 0
|
m_FogStripping: 0
|
||||||
m_InstancingStripping: 0
|
m_InstancingStripping: 0
|
||||||
|
m_BrgStripping: 0
|
||||||
m_LightmapKeepPlain: 1
|
m_LightmapKeepPlain: 1
|
||||||
m_LightmapKeepDirCombined: 1
|
m_LightmapKeepDirCombined: 1
|
||||||
m_LightmapKeepDynamicPlain: 1
|
m_LightmapKeepDynamicPlain: 1
|
||||||
@@ -59,5 +58,9 @@ GraphicsSettings:
|
|||||||
m_AlbedoSwatchInfos: []
|
m_AlbedoSwatchInfos: []
|
||||||
m_LightsUseLinearIntensity: 0
|
m_LightsUseLinearIntensity: 0
|
||||||
m_LightsUseColorTemperature: 0
|
m_LightsUseColorTemperature: 0
|
||||||
|
m_DefaultRenderingLayerMask: 1
|
||||||
m_LogWhenShaderIsCompiled: 0
|
m_LogWhenShaderIsCompiled: 0
|
||||||
m_AllowEnlightenSupportForUpgradedProject: 0
|
m_SRPDefaultSettings: {}
|
||||||
|
m_LightProbeOutsideHullStrategy: 0
|
||||||
|
m_CameraRelativeLightCulling: 0
|
||||||
|
m_CameraRelativeShadowCulling: 0
|
||||||
|
@@ -293,3 +293,196 @@ InputManager:
|
|||||||
type: 0
|
type: 0
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Enable Debug Button 1
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left ctrl
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 8
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Enable Debug Button 2
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: backspace
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 9
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Reset
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left alt
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 1
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Next
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: page down
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 5
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Previous
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: page up
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 4
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Validate
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: return
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 0
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Persistent
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: right shift
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 2
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Multiplier
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left shift
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: joystick button 3
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Horizontal
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: left
|
||||||
|
positiveButton: right
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Vertical
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: down
|
||||||
|
positiveButton: up
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Vertical
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: down
|
||||||
|
positiveButton: up
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 6
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Debug Horizontal
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: left
|
||||||
|
positiveButton: right
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 5
|
||||||
|
joyNum: 0
|
||||||
|
m_UsePhysicalKeys: 1
|
||||||
|
@@ -11,7 +11,7 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- FactoryWalls
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
57
publish-to-itch.py
Normal file
57
publish-to-itch.py
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
# A script for single [double] click uploading to itch using butler
|
||||||
|
# by Nothke
|
||||||
|
#
|
||||||
|
# Requirements:
|
||||||
|
# - Installed butler: https://itch.io/docs/butler/
|
||||||
|
# - butler added to PATH
|
||||||
|
#
|
||||||
|
# How to use:
|
||||||
|
# 1. Put this script in your project folder,
|
||||||
|
# 2. Edit the script by adding project names and ignores below
|
||||||
|
# 3. Run the script!
|
||||||
|
|
||||||
|
import os
|
||||||
|
import subprocess
|
||||||
|
import shutil
|
||||||
|
from shutil import ignore_patterns
|
||||||
|
|
||||||
|
# --------------------------------------------
|
||||||
|
# ---- Add your project's specifics here! ----
|
||||||
|
# --------------------------------------------
|
||||||
|
source = "Build" # folder relative to script
|
||||||
|
target = "nothke/quality-control" # target itch project user/game
|
||||||
|
channel = "windows" # win|windows/linux/mac|osx/android [-stable, -beta]
|
||||||
|
|
||||||
|
# Add subfolders or patterns here to ignore
|
||||||
|
ignores = [
|
||||||
|
"dontuploadthis",
|
||||||
|
"MyIL2CPPGameName_BackUpThisFolder_ButDontShipItWithYourGame"
|
||||||
|
]
|
||||||
|
|
||||||
|
# XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
|
# XXXXXX Code, don't touch this: XXXXXXX
|
||||||
|
|
||||||
|
script_path = os.path.dirname(os.path.realpath(__file__))
|
||||||
|
source_path = script_path + "\\" + source
|
||||||
|
|
||||||
|
if not os.path.isdir(source_path):
|
||||||
|
print("Source folder " + source_path + " doesn't exist or is not a folder")
|
||||||
|
os._exit(1)
|
||||||
|
|
||||||
|
input("Ready to publish. Are you sure? Hit enter..")
|
||||||
|
|
||||||
|
# Copy to temporary folder to ignore certain files
|
||||||
|
#os.mkdir(script_path + "\\" + "butler_script_temp")
|
||||||
|
temp_path = script_path + "\\butler_script_temp"
|
||||||
|
shutil.copytree(source_path, temp_path,
|
||||||
|
ignore = ignore_patterns(*ignores))
|
||||||
|
|
||||||
|
#print("calling: butler push " + source_path + " " + target + ":" + channel)
|
||||||
|
|
||||||
|
# UPLOAD TO ITCH!
|
||||||
|
subprocess.call(['butler', 'push', temp_path, target + ":" + channel])
|
||||||
|
|
||||||
|
#remove the temporary folder
|
||||||
|
shutil.rmtree(temp_path)
|
||||||
|
|
||||||
|
input("Press Enter to close..")
|
Reference in New Issue
Block a user