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11 Commits

Author SHA1 Message Date
nothke
5f0028b7d1 Last changes 2025-04-19 23:17:53 +02:00
nothke
aed0ce73df Walkways texture and lighting 2024-08-21 15:25:22 +02:00
nothke
a91674f624 Butler script 2024-08-21 15:07:06 +02:00
nothke
15cbb9d20e Cleaner conveyor texture 2024-08-21 15:06:53 +02:00
Daniel Tyomin
7d12ececd8 disabled pooling to ensure audio in build 2024-08-20 12:19:19 +02:00
Daniel Tyomin
e14d53f862 text ups 2024-08-20 11:56:59 +02:00
Daniel Tyomin
bf79cbafd2 tweaks 2024-08-20 11:53:31 +02:00
Daniel Tyomin
5d338b14f3 tweaks 2024-08-20 11:45:02 +02:00
Daniel Tyomin
f78ac78893 fixing and tweaking stuff 2024-08-20 11:39:32 +02:00
Daniel Tyomin
7764a0e697 Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-20 10:50:11 +02:00
Daniel Tyomin
a88f8cb12f non-exitable window fix 2024-08-20 10:50:07 +02:00
37 changed files with 1669 additions and 199 deletions

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View File

@@ -198,11 +198,24 @@ public class Scoreboard: MonoBehaviour
{
if (ProductCounts.ContainsKey(quota.Type))
{
if (quota.Quantity <= TotalCount(quota.Type))
{
sb.Append("<color=green>");
}
else
{
sb.Append("<color=red>");
}
sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
sb.Append("</color>");
}
else
{
sb.Append("<color=red>");
sb.Append($"{quota.Type.name}: 0/{quota.Quantity}\n");
sb.Append("</color>");
}
}
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sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
sb.Append("\n");
sb.Append($"Overall {quota.Type.name} defect percentage: {DefectPercentage(quota.Type)}%\n");
if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
{
success = false;
sb.Append($"Too many of {quota.Type.name} were defective!\n");
break;
}
sb.Append($"Overall {quota.Type.name} defect percentage: {DefectPercentage(quota.Type)}%\n");
sb.Append("\n");
}
sb.Append(success ? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);

View File

@@ -10,7 +10,7 @@
/// Pooling creates a few sources on start and saves them in a queue, reusing them on every play,
/// so sources are not created and destroyed every time played, freeing GC.
/// If you don't want to use pooling, comment this line:
#define POOLING
//#define POOLING
/// If you are using native audio spatializer, uncomment following line. It will enable spatialization in sources
//#define ENABLE_SPATIALIZER_API

View File

@@ -171,7 +171,13 @@ public class UIManager: MonoBehaviour
break;
case UIState.Game:
AudioListener.pause = false;
#if UNITY_EDITOR
Time.timeScale = 1f;
#else
Time.timeScale = 1f;
#endif
Cursor.lockState = CursorLockMode.Locked;
Reticle.SetActive(true);
break;
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case UIState.Pause:
Pause.SetActive(false);
break;
case UIState.StageComplete:
StageComplete.SetActive(false);
break;
}
}
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public void PushStageComplete(bool success, string message)
{
if (Scoreboard.Instance.CurrentStage != StagingManager.StageEnum.Level3)
if (success && Scoreboard.Instance.CurrentStage == StagingManager.StageEnum.Level3)
{
NextStageButton.SetActive(false);
RetryButton.SetActive(false);
}
if (success)
else if (success)
{
NextStageButton.SetActive(true);
RetryButton.SetActive(false);
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switch (Scoreboard.Instance.CurrentStage)
{
case StagingManager.StageEnum.Level1:
StartStage(1);
StartStage(2);
break;
case StagingManager.StageEnum.Level2:
StartStage(2);
StartStage(4);
break;
case StagingManager.StageEnum.Level3:
break;

File diff suppressed because one or more lines are too long

View File

@@ -11,7 +11,7 @@ TagManager:
-
- Water
- UI
-
- FactoryWalls
-
-
-

57
publish-to-itch.py Normal file
View File

@@ -0,0 +1,57 @@
# A script for single [double] click uploading to itch using butler
# by Nothke
#
# Requirements:
# - Installed butler: https://itch.io/docs/butler/
# - butler added to PATH
#
# How to use:
# 1. Put this script in your project folder,
# 2. Edit the script by adding project names and ignores below
# 3. Run the script!
import os
import subprocess
import shutil
from shutil import ignore_patterns
# --------------------------------------------
# ---- Add your project's specifics here! ----
# --------------------------------------------
source = "Build" # folder relative to script
target = "nothke/quality-control" # target itch project user/game
channel = "windows" # win|windows/linux/mac|osx/android [-stable, -beta]
# Add subfolders or patterns here to ignore
ignores = [
"dontuploadthis",
"MyIL2CPPGameName_BackUpThisFolder_ButDontShipItWithYourGame"
]
# XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
# XXXXXX Code, don't touch this: XXXXXXX
script_path = os.path.dirname(os.path.realpath(__file__))
source_path = script_path + "\\" + source
if not os.path.isdir(source_path):
print("Source folder " + source_path + " doesn't exist or is not a folder")
os._exit(1)
input("Ready to publish. Are you sure? Hit enter..")
# Copy to temporary folder to ignore certain files
#os.mkdir(script_path + "\\" + "butler_script_temp")
temp_path = script_path + "\\butler_script_temp"
shutil.copytree(source_path, temp_path,
ignore = ignore_patterns(*ignores))
#print("calling: butler push " + source_path + " " + target + ":" + channel)
# UPLOAD TO ITCH!
subprocess.call(['butler', 'push', temp_path, target + ":" + channel])
#remove the temporary folder
shutil.rmtree(temp_path)
input("Press Enter to close..")