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m_Lightmapping: 1
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_UseViewFrustumForShadowCasterCull: 1
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!1 &1899772140
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -38964,7 +39503,7 @@ MeshRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: bef232e221fa62047b268fcc0f75629a, type: 2}
|
||||
- {fileID: 2100000, guid: 2c62053db5f7afc4fa95df9413c85e37, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
@ -59,7 +59,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: c1cb7e9e120078f43bce4f0b1be547a7, type: 3}
|
||||
m_Name: AmbientOcclusion
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
active: 0
|
||||
enabled:
|
||||
overrideState: 1
|
||||
value: 1
|
||||
@ -68,7 +68,7 @@ MonoBehaviour:
|
||||
value: 0
|
||||
intensity:
|
||||
overrideState: 1
|
||||
value: 0.23
|
||||
value: 0.5
|
||||
color:
|
||||
overrideState: 0
|
||||
value: {r: 0, g: 0, b: 0, a: 1}
|
||||
@ -95,7 +95,7 @@ MonoBehaviour:
|
||||
value: 0
|
||||
radius:
|
||||
overrideState: 1
|
||||
value: 0.4
|
||||
value: 0.12
|
||||
quality:
|
||||
overrideState: 1
|
||||
value: 2
|
||||
|
File diff suppressed because one or more lines are too long
@ -11,7 +11,7 @@ TagManager:
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
- FactoryWalls
|
||||
-
|
||||
-
|
||||
-
|
||||
|
57
publish-to-itch.py
Normal file
57
publish-to-itch.py
Normal file
@ -0,0 +1,57 @@
|
||||
# A script for single [double] click uploading to itch using butler
|
||||
# by Nothke
|
||||
#
|
||||
# Requirements:
|
||||
# - Installed butler: https://itch.io/docs/butler/
|
||||
# - butler added to PATH
|
||||
#
|
||||
# How to use:
|
||||
# 1. Put this script in your project folder,
|
||||
# 2. Edit the script by adding project names and ignores below
|
||||
# 3. Run the script!
|
||||
|
||||
import os
|
||||
import subprocess
|
||||
import shutil
|
||||
from shutil import ignore_patterns
|
||||
|
||||
# --------------------------------------------
|
||||
# ---- Add your project's specifics here! ----
|
||||
# --------------------------------------------
|
||||
source = "Build" # folder relative to script
|
||||
target = "nothke/quality-control" # target itch project user/game
|
||||
channel = "windows" # win|windows/linux/mac|osx/android [-stable, -beta]
|
||||
|
||||
# Add subfolders or patterns here to ignore
|
||||
ignores = [
|
||||
"dontuploadthis",
|
||||
"MyIL2CPPGameName_BackUpThisFolder_ButDontShipItWithYourGame"
|
||||
]
|
||||
|
||||
# XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
# XXXXXX Code, don't touch this: XXXXXXX
|
||||
|
||||
script_path = os.path.dirname(os.path.realpath(__file__))
|
||||
source_path = script_path + "\\" + source
|
||||
|
||||
if not os.path.isdir(source_path):
|
||||
print("Source folder " + source_path + " doesn't exist or is not a folder")
|
||||
os._exit(1)
|
||||
|
||||
input("Ready to publish. Are you sure? Hit enter..")
|
||||
|
||||
# Copy to temporary folder to ignore certain files
|
||||
#os.mkdir(script_path + "\\" + "butler_script_temp")
|
||||
temp_path = script_path + "\\butler_script_temp"
|
||||
shutil.copytree(source_path, temp_path,
|
||||
ignore = ignore_patterns(*ignores))
|
||||
|
||||
#print("calling: butler push " + source_path + " " + target + ":" + channel)
|
||||
|
||||
# UPLOAD TO ITCH!
|
||||
subprocess.call(['butler', 'push', temp_path, target + ":" + channel])
|
||||
|
||||
#remove the temporary folder
|
||||
shutil.rmtree(temp_path)
|
||||
|
||||
input("Press Enter to close..")
|
Loading…
Reference in New Issue
Block a user