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||||||
|
serializedVersion: 10
|
||||||
|
m_Type: 1
|
||||||
|
m_Shape: 0
|
||||||
|
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||||
|
m_Intensity: 0.7
|
||||||
|
m_Range: 10
|
||||||
|
m_SpotAngle: 30
|
||||||
|
m_InnerSpotAngle: 21.80208
|
||||||
|
m_CookieSize: 10
|
||||||
|
m_Shadows:
|
||||||
|
m_Type: 2
|
||||||
|
m_Resolution: -1
|
||||||
|
m_CustomResolution: -1
|
||||||
|
m_Strength: 1
|
||||||
|
m_Bias: 0.05
|
||||||
|
m_NormalBias: 0.475
|
||||||
|
m_NearPlane: 0.2
|
||||||
|
m_CullingMatrixOverride:
|
||||||
|
e00: 1
|
||||||
|
e01: 0
|
||||||
|
e02: 0
|
||||||
|
e03: 0
|
||||||
|
e10: 0
|
||||||
|
e11: 1
|
||||||
|
e12: 0
|
||||||
|
e13: 0
|
||||||
|
e20: 0
|
||||||
|
e21: 0
|
||||||
|
e22: 1
|
||||||
|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_UseCullingMatrixOverride: 0
|
||||||
|
m_Cookie: {fileID: 0}
|
||||||
|
m_DrawHalo: 0
|
||||||
|
m_Flare: {fileID: 0}
|
||||||
|
m_RenderMode: 0
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 55
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_Lightmapping: 1
|
||||||
|
m_LightShadowCasterMode: 0
|
||||||
|
m_AreaSize: {x: 1, y: 1}
|
||||||
|
m_BounceIntensity: 1
|
||||||
|
m_ColorTemperature: 6570
|
||||||
|
m_UseColorTemperature: 0
|
||||||
|
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_UseBoundingSphereOverride: 0
|
||||||
|
m_UseViewFrustumForShadowCasterCull: 1
|
||||||
|
m_ShadowRadius: 0
|
||||||
|
m_ShadowAngle: 0
|
||||||
--- !u!1 &1899772140
|
--- !u!1 &1899772140
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -38964,7 +39503,7 @@ MeshRenderer:
|
|||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 2100000, guid: bef232e221fa62047b268fcc0f75629a, type: 2}
|
- {fileID: 2100000, guid: 2c62053db5f7afc4fa95df9413c85e37, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
@ -59,7 +59,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: c1cb7e9e120078f43bce4f0b1be547a7, type: 3}
|
m_Script: {fileID: 11500000, guid: c1cb7e9e120078f43bce4f0b1be547a7, type: 3}
|
||||||
m_Name: AmbientOcclusion
|
m_Name: AmbientOcclusion
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 0
|
||||||
enabled:
|
enabled:
|
||||||
overrideState: 1
|
overrideState: 1
|
||||||
value: 1
|
value: 1
|
||||||
@ -68,7 +68,7 @@ MonoBehaviour:
|
|||||||
value: 0
|
value: 0
|
||||||
intensity:
|
intensity:
|
||||||
overrideState: 1
|
overrideState: 1
|
||||||
value: 0.23
|
value: 0.5
|
||||||
color:
|
color:
|
||||||
overrideState: 0
|
overrideState: 0
|
||||||
value: {r: 0, g: 0, b: 0, a: 1}
|
value: {r: 0, g: 0, b: 0, a: 1}
|
||||||
@ -95,7 +95,7 @@ MonoBehaviour:
|
|||||||
value: 0
|
value: 0
|
||||||
radius:
|
radius:
|
||||||
overrideState: 1
|
overrideState: 1
|
||||||
value: 0.4
|
value: 0.12
|
||||||
quality:
|
quality:
|
||||||
overrideState: 1
|
overrideState: 1
|
||||||
value: 2
|
value: 2
|
||||||
|
File diff suppressed because one or more lines are too long
@ -11,7 +11,7 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- FactoryWalls
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
57
publish-to-itch.py
Normal file
57
publish-to-itch.py
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
# A script for single [double] click uploading to itch using butler
|
||||||
|
# by Nothke
|
||||||
|
#
|
||||||
|
# Requirements:
|
||||||
|
# - Installed butler: https://itch.io/docs/butler/
|
||||||
|
# - butler added to PATH
|
||||||
|
#
|
||||||
|
# How to use:
|
||||||
|
# 1. Put this script in your project folder,
|
||||||
|
# 2. Edit the script by adding project names and ignores below
|
||||||
|
# 3. Run the script!
|
||||||
|
|
||||||
|
import os
|
||||||
|
import subprocess
|
||||||
|
import shutil
|
||||||
|
from shutil import ignore_patterns
|
||||||
|
|
||||||
|
# --------------------------------------------
|
||||||
|
# ---- Add your project's specifics here! ----
|
||||||
|
# --------------------------------------------
|
||||||
|
source = "Build" # folder relative to script
|
||||||
|
target = "nothke/quality-control" # target itch project user/game
|
||||||
|
channel = "windows" # win|windows/linux/mac|osx/android [-stable, -beta]
|
||||||
|
|
||||||
|
# Add subfolders or patterns here to ignore
|
||||||
|
ignores = [
|
||||||
|
"dontuploadthis",
|
||||||
|
"MyIL2CPPGameName_BackUpThisFolder_ButDontShipItWithYourGame"
|
||||||
|
]
|
||||||
|
|
||||||
|
# XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
|
# XXXXXX Code, don't touch this: XXXXXXX
|
||||||
|
|
||||||
|
script_path = os.path.dirname(os.path.realpath(__file__))
|
||||||
|
source_path = script_path + "\\" + source
|
||||||
|
|
||||||
|
if not os.path.isdir(source_path):
|
||||||
|
print("Source folder " + source_path + " doesn't exist or is not a folder")
|
||||||
|
os._exit(1)
|
||||||
|
|
||||||
|
input("Ready to publish. Are you sure? Hit enter..")
|
||||||
|
|
||||||
|
# Copy to temporary folder to ignore certain files
|
||||||
|
#os.mkdir(script_path + "\\" + "butler_script_temp")
|
||||||
|
temp_path = script_path + "\\butler_script_temp"
|
||||||
|
shutil.copytree(source_path, temp_path,
|
||||||
|
ignore = ignore_patterns(*ignores))
|
||||||
|
|
||||||
|
#print("calling: butler push " + source_path + " " + target + ":" + channel)
|
||||||
|
|
||||||
|
# UPLOAD TO ITCH!
|
||||||
|
subprocess.call(['butler', 'push', temp_path, target + ":" + channel])
|
||||||
|
|
||||||
|
#remove the temporary folder
|
||||||
|
shutil.rmtree(temp_path)
|
||||||
|
|
||||||
|
input("Press Enter to close..")
|
Loading…
Reference in New Issue
Block a user