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35 changed files with 365 additions and 5615 deletions

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View File

@ -19,7 +19,7 @@ public class ConveyorBelt : MonoBehaviour
{ {
startPosition = rb.position; startPosition = rb.position;
//scrollingTextureSpeedMult = -0.1625f * speed; scrollingTextureSpeedMult = -0.1625f * speed;
} }
private void FixedUpdate() private void FixedUpdate()

View File

@ -22,8 +22,6 @@ public class HammerableRigidbody: RigidbodyInteractable
} }
var clip = product.Type.SelectClip(product.Defect != DefectType.None); var clip = product.Type.SelectClip(product.Defect != DefectType.None);
clip.Play( NAudio.Play(clip, transform.position);
transform.position,
Random.Range(0.8f, 1.2f));
} }
} }

View File

@ -1,109 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
public class DoubleConverter: MonoBehaviour, IResetable
{
public ProductSpawner Spawner;
public List<Product> inputTypeOne;
public List<Product> inputTypeTwo;
public List<Product> refuse;
public ProductType expectedReagentA;
public ProductType expectedReagentB;
public ProductType conversionProduct;
public int CurrentHealth;
public int MaxHealth;
public float conversionDuration = 5f;
private float _conversionTimer;
public Transform refuseLauncher;
public float launchPower = 5f;
public void OnTriggerEnter(Collider other)
{
var product = other.GetComponentInParent<Product>();
product.gameObject.SetActive(false);
if (product.Type == expectedReagentA)
{
inputTypeOne.Add(product);
}
else if (product.Type == expectedReagentB)
{
inputTypeTwo.Add(product);
}
else
{
refuse.Add(product);
}
}
public void Start()
{
ResetMachine();
}
public void ResetMachine()
{
_conversionTimer = conversionDuration;
CurrentHealth = MaxHealth;
inputTypeOne.Clear();
inputTypeTwo.Clear();
refuse.Clear();
}
public void Update()
{
if (CurrentHealth <= 0)
{
return;
}
if (refuse.Count == 0 && inputTypeOne.Count == 0 && inputTypeTwo.Count == 0)
{
return;
}
if (_conversionTimer <= 0f)
{
if (refuse.Count > 0)
{
Expel(refuse[0]);
refuse.RemoveAt(0);
_conversionTimer = conversionDuration;
return;
}
if (inputTypeOne.Count > 0 && inputTypeTwo.Count > 0)
{
DefectType defectType = inputTypeOne[0].Defect & inputTypeTwo[0].Defect;
inputTypeOne.RemoveAt(0);
inputTypeTwo.RemoveAt(0);
Spawner.SpawnProduct(conversionProduct, defectType);
return;
}
_conversionTimer = conversionDuration;
}
_conversionTimer -= Time.deltaTime;
}
private void Expel(Product product)
{
product.transform.position = refuseLauncher.position;
product.transform.rotation = refuseLauncher.rotation;
product.gameObject.SetActive(true);
product.GetComponent<Rigidbody>().velocity = launchPower * refuseLauncher.forward;
}
}

View File

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fileFormatVersion: 2
guid: 21ca672126964be89347e6086e077f6b
timeCreated: 1724019415

View File

@ -62,7 +62,7 @@ public class Converter: MonoBehaviour, IResetable
if (inputProducts[0].Type == expectedReagent) if (inputProducts[0].Type == expectedReagent)
{ {
Spawner.SpawnProduct(conversionProduct, currentProduct.Defect); Spawner.SpawnProduct(conversionProduct);
inputProducts.RemoveAt(0); inputProducts.RemoveAt(0);
Destroy(currentProduct); Destroy(currentProduct);
} }

View File

@ -16,15 +16,4 @@ public class ProductSpawner: MonoBehaviour
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation); ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
} }
public void SpawnProduct(ProductType type, DefectType defect)
{
var randomIndex = Random.Range(0, PossibleOrientations.Count);
var randomOrientation = PossibleOrientations[randomIndex];
var rotation = Quaternion.AngleAxis(Random.Range(yRotation.x, yRotation.y), Vector3.up) *
randomOrientation.rotation;
ProductType.SpawnProduct(type, defect, transform, randomOrientation.position, rotation);
}
} }

View File

@ -27,13 +27,6 @@ public class ProductType : ScriptableObject
newProduct.ApplyDefect(type.SelectDefect()); newProduct.ApplyDefect(type.SelectDefect());
} }
public static void SpawnProduct(ProductType type, DefectType defect, Transform parent, Vector3 position, Quaternion rotation)
{
var newProduct = Instantiate(type.Prefab, position, rotation, parent);
newProduct.Type = type;
newProduct.ApplyDefect(defect);
}
public DefectType SelectDefect() public DefectType SelectDefect()
{ {
float randomValue = Random.Range(0, 100); float randomValue = Random.Range(0, 100);