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e9dbc693be
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m_Bits: 2
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stopNaNPropagation: 1
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finalBlitToCameraTarget: 0
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antialiasingMode: 0
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temporalAntialiasing:
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|
jitterSpread: 0.75
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|
sharpness: 0.25
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|
stationaryBlending: 0.95
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||||||
|
motionBlending: 0.85
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||||||
|
subpixelMorphologicalAntialiasing:
|
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|
quality: 2
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||||||
|
fastApproximateAntialiasing:
|
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|
fastMode: 0
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||||||
|
keepAlpha: 0
|
||||||
|
fog:
|
||||||
|
enabled: 1
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|
excludeSkybox: 1
|
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|
debugLayer:
|
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|
lightMeter:
|
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|
width: 512
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||||||
|
height: 256
|
||||||
|
showCurves: 1
|
||||||
|
histogram:
|
||||||
|
width: 512
|
||||||
|
height: 256
|
||||||
|
channel: 3
|
||||||
|
waveform:
|
||||||
|
exposure: 0.12
|
||||||
|
height: 256
|
||||||
|
vectorscope:
|
||||||
|
size: 256
|
||||||
|
exposure: 0.12
|
||||||
|
overlaySettings:
|
||||||
|
linearDepth: 0
|
||||||
|
motionColorIntensity: 4
|
||||||
|
motionGridSize: 64
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|
colorBlindnessType: 0
|
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|
colorBlindnessStrength: 1
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|
m_Resources: {fileID: 11400000, guid: d82512f9c8e5d4a4d938b575d47f88d4, type: 2}
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|
m_ShowToolkit: 0
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|
m_ShowCustomSorter: 0
|
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|
breakBeforeColorGrading: 0
|
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|
m_BeforeTransparentBundles: []
|
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|
m_BeforeStackBundles: []
|
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|
m_AfterStackBundles: []
|
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--- !u!1001 &2087523501
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--- !u!1001 &2087523501
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -12546,63 +12693,6 @@ Transform:
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m_PrefabInstance: {fileID: 2546256488725616038}
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m_PrefabInstance: {fileID: 2546256488725616038}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &8406867706445030636
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_RemovedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 58e5d2135d6911d45849248b94a8e757, type: 3}
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--- !u!4 &8976322741549550249 stripped
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Transform:
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Transform:
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@ -12642,4 +12732,4 @@ SceneRoots:
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- {fileID: 5703811571036744290}
|
- {fileID: 5703811571036744290}
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- {fileID: 5714730271565595276}
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- {fileID: 5714730271565595276}
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- {fileID: 450349177}
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- {fileID: 450349177}
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- {fileID: 8406867706445030636}
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- {fileID: 893515022}
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|
File diff suppressed because it is too large
Load Diff
@ -1,7 +0,0 @@
|
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fileFormatVersion: 2
|
|
||||||
guid: 8f1664598a9d42d4d859f06e1aa84514
|
|
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DefaultImporter:
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|
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externalObjects: {}
|
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userData:
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|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
|
|
@ -19,7 +19,7 @@ public class ConveyorBelt : MonoBehaviour
|
|||||||
{
|
{
|
||||||
startPosition = rb.position;
|
startPosition = rb.position;
|
||||||
|
|
||||||
//scrollingTextureSpeedMult = -0.1625f * speed;
|
scrollingTextureSpeedMult = -0.1625f * speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
|
@ -22,8 +22,6 @@ public class HammerableRigidbody: RigidbodyInteractable
|
|||||||
}
|
}
|
||||||
|
|
||||||
var clip = product.Type.SelectClip(product.Defect != DefectType.None);
|
var clip = product.Type.SelectClip(product.Defect != DefectType.None);
|
||||||
clip.Play(
|
NAudio.Play(clip, transform.position);
|
||||||
transform.position,
|
|
||||||
Random.Range(0.8f, 1.2f));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,109 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Serialization;
|
|
||||||
|
|
||||||
public class DoubleConverter: MonoBehaviour, IResetable
|
|
||||||
{
|
|
||||||
public ProductSpawner Spawner;
|
|
||||||
public List<Product> inputTypeOne;
|
|
||||||
public List<Product> inputTypeTwo;
|
|
||||||
public List<Product> refuse;
|
|
||||||
|
|
||||||
public ProductType expectedReagentA;
|
|
||||||
public ProductType expectedReagentB;
|
|
||||||
public ProductType conversionProduct;
|
|
||||||
|
|
||||||
public int CurrentHealth;
|
|
||||||
public int MaxHealth;
|
|
||||||
|
|
||||||
public float conversionDuration = 5f;
|
|
||||||
private float _conversionTimer;
|
|
||||||
|
|
||||||
public Transform refuseLauncher;
|
|
||||||
public float launchPower = 5f;
|
|
||||||
|
|
||||||
public void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
var product = other.GetComponentInParent<Product>();
|
|
||||||
|
|
||||||
product.gameObject.SetActive(false);
|
|
||||||
|
|
||||||
if (product.Type == expectedReagentA)
|
|
||||||
{
|
|
||||||
inputTypeOne.Add(product);
|
|
||||||
}
|
|
||||||
else if (product.Type == expectedReagentB)
|
|
||||||
{
|
|
||||||
inputTypeTwo.Add(product);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
refuse.Add(product);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
ResetMachine();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResetMachine()
|
|
||||||
{
|
|
||||||
_conversionTimer = conversionDuration;
|
|
||||||
CurrentHealth = MaxHealth;
|
|
||||||
|
|
||||||
inputTypeOne.Clear();
|
|
||||||
inputTypeTwo.Clear();
|
|
||||||
refuse.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
if (CurrentHealth <= 0)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (refuse.Count == 0 && inputTypeOne.Count == 0 && inputTypeTwo.Count == 0)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_conversionTimer <= 0f)
|
|
||||||
{
|
|
||||||
if (refuse.Count > 0)
|
|
||||||
{
|
|
||||||
Expel(refuse[0]);
|
|
||||||
refuse.RemoveAt(0);
|
|
||||||
_conversionTimer = conversionDuration;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (inputTypeOne.Count > 0 && inputTypeTwo.Count > 0)
|
|
||||||
{
|
|
||||||
DefectType defectType = inputTypeOne[0].Defect & inputTypeTwo[0].Defect;
|
|
||||||
|
|
||||||
inputTypeOne.RemoveAt(0);
|
|
||||||
inputTypeTwo.RemoveAt(0);
|
|
||||||
|
|
||||||
Spawner.SpawnProduct(conversionProduct, defectType);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_conversionTimer = conversionDuration;
|
|
||||||
}
|
|
||||||
|
|
||||||
_conversionTimer -= Time.deltaTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Expel(Product product)
|
|
||||||
{
|
|
||||||
product.transform.position = refuseLauncher.position;
|
|
||||||
product.transform.rotation = refuseLauncher.rotation;
|
|
||||||
|
|
||||||
product.gameObject.SetActive(true);
|
|
||||||
|
|
||||||
product.GetComponent<Rigidbody>().velocity = launchPower * refuseLauncher.forward;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 21ca672126964be89347e6086e077f6b
|
|
||||||
timeCreated: 1724019415
|
|
@ -62,7 +62,7 @@ public class Converter: MonoBehaviour, IResetable
|
|||||||
|
|
||||||
if (inputProducts[0].Type == expectedReagent)
|
if (inputProducts[0].Type == expectedReagent)
|
||||||
{
|
{
|
||||||
Spawner.SpawnProduct(conversionProduct, currentProduct.Defect);
|
Spawner.SpawnProduct(conversionProduct);
|
||||||
inputProducts.RemoveAt(0);
|
inputProducts.RemoveAt(0);
|
||||||
Destroy(currentProduct);
|
Destroy(currentProduct);
|
||||||
}
|
}
|
@ -16,15 +16,4 @@ public class ProductSpawner: MonoBehaviour
|
|||||||
|
|
||||||
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
|
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnProduct(ProductType type, DefectType defect)
|
|
||||||
{
|
|
||||||
var randomIndex = Random.Range(0, PossibleOrientations.Count);
|
|
||||||
var randomOrientation = PossibleOrientations[randomIndex];
|
|
||||||
|
|
||||||
var rotation = Quaternion.AngleAxis(Random.Range(yRotation.x, yRotation.y), Vector3.up) *
|
|
||||||
randomOrientation.rotation;
|
|
||||||
|
|
||||||
ProductType.SpawnProduct(type, defect, transform, randomOrientation.position, rotation);
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -27,13 +27,6 @@ public class ProductType : ScriptableObject
|
|||||||
newProduct.ApplyDefect(type.SelectDefect());
|
newProduct.ApplyDefect(type.SelectDefect());
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SpawnProduct(ProductType type, DefectType defect, Transform parent, Vector3 position, Quaternion rotation)
|
|
||||||
{
|
|
||||||
var newProduct = Instantiate(type.Prefab, position, rotation, parent);
|
|
||||||
newProduct.Type = type;
|
|
||||||
newProduct.ApplyDefect(defect);
|
|
||||||
}
|
|
||||||
|
|
||||||
public DefectType SelectDefect()
|
public DefectType SelectDefect()
|
||||||
{
|
{
|
||||||
float randomValue = Random.Range(0, 100);
|
float randomValue = Random.Range(0, 100);
|
||||||
|
Loading…
Reference in New Issue
Block a user