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6 Commits

Author SHA1 Message Date
nothke d2686de669 New conveyors 2024-08-19 02:05:50 +02:00
Daniel Tyomin 83e7d9987b Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-19 00:43:35 +02:00
Daniel Tyomin 6c6c98b525 Playing with level design 2024-08-19 00:43:18 +02:00
Daniel Tyomin 1b0cf8d159 Item spawn update. 2024-08-19 00:26:03 +02:00
Daniel Tyomin b58dc516e1 Models and prefabs for boxed up items. 2024-08-19 00:25:51 +02:00
Daniel Tyomin 083b37cee3 Models and prefabs for boxed up items. 2024-08-19 00:25:33 +02:00
35 changed files with 5615 additions and 365 deletions

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View File

@ -19,7 +19,7 @@ public class ConveyorBelt : MonoBehaviour
{
startPosition = rb.position;
scrollingTextureSpeedMult = -0.1625f * speed;
//scrollingTextureSpeedMult = -0.1625f * speed;
}
private void FixedUpdate()

View File

@ -22,6 +22,8 @@ public class HammerableRigidbody: RigidbodyInteractable
}
var clip = product.Type.SelectClip(product.Defect != DefectType.None);
NAudio.Play(clip, transform.position);
clip.Play(
transform.position,
Random.Range(0.8f, 1.2f));
}
}

View File

@ -62,7 +62,7 @@ public class Converter: MonoBehaviour, IResetable
if (inputProducts[0].Type == expectedReagent)
{
Spawner.SpawnProduct(conversionProduct);
Spawner.SpawnProduct(conversionProduct, currentProduct.Defect);
inputProducts.RemoveAt(0);
Destroy(currentProduct);
}

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@ -0,0 +1,109 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
public class DoubleConverter: MonoBehaviour, IResetable
{
public ProductSpawner Spawner;
public List<Product> inputTypeOne;
public List<Product> inputTypeTwo;
public List<Product> refuse;
public ProductType expectedReagentA;
public ProductType expectedReagentB;
public ProductType conversionProduct;
public int CurrentHealth;
public int MaxHealth;
public float conversionDuration = 5f;
private float _conversionTimer;
public Transform refuseLauncher;
public float launchPower = 5f;
public void OnTriggerEnter(Collider other)
{
var product = other.GetComponentInParent<Product>();
product.gameObject.SetActive(false);
if (product.Type == expectedReagentA)
{
inputTypeOne.Add(product);
}
else if (product.Type == expectedReagentB)
{
inputTypeTwo.Add(product);
}
else
{
refuse.Add(product);
}
}
public void Start()
{
ResetMachine();
}
public void ResetMachine()
{
_conversionTimer = conversionDuration;
CurrentHealth = MaxHealth;
inputTypeOne.Clear();
inputTypeTwo.Clear();
refuse.Clear();
}
public void Update()
{
if (CurrentHealth <= 0)
{
return;
}
if (refuse.Count == 0 && inputTypeOne.Count == 0 && inputTypeTwo.Count == 0)
{
return;
}
if (_conversionTimer <= 0f)
{
if (refuse.Count > 0)
{
Expel(refuse[0]);
refuse.RemoveAt(0);
_conversionTimer = conversionDuration;
return;
}
if (inputTypeOne.Count > 0 && inputTypeTwo.Count > 0)
{
DefectType defectType = inputTypeOne[0].Defect & inputTypeTwo[0].Defect;
inputTypeOne.RemoveAt(0);
inputTypeTwo.RemoveAt(0);
Spawner.SpawnProduct(conversionProduct, defectType);
return;
}
_conversionTimer = conversionDuration;
}
_conversionTimer -= Time.deltaTime;
}
private void Expel(Product product)
{
product.transform.position = refuseLauncher.position;
product.transform.rotation = refuseLauncher.rotation;
product.gameObject.SetActive(true);
product.GetComponent<Rigidbody>().velocity = launchPower * refuseLauncher.forward;
}
}

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timeCreated: 1724019415

View File

@ -16,4 +16,15 @@ public class ProductSpawner: MonoBehaviour
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
}
public void SpawnProduct(ProductType type, DefectType defect)
{
var randomIndex = Random.Range(0, PossibleOrientations.Count);
var randomOrientation = PossibleOrientations[randomIndex];
var rotation = Quaternion.AngleAxis(Random.Range(yRotation.x, yRotation.y), Vector3.up) *
randomOrientation.rotation;
ProductType.SpawnProduct(type, defect, transform, randomOrientation.position, rotation);
}
}

View File

@ -27,6 +27,13 @@ public class ProductType : ScriptableObject
newProduct.ApplyDefect(type.SelectDefect());
}
public static void SpawnProduct(ProductType type, DefectType defect, Transform parent, Vector3 position, Quaternion rotation)
{
var newProduct = Instantiate(type.Prefab, position, rotation, parent);
newProduct.Type = type;
newProduct.ApplyDefect(defect);
}
public DefectType SelectDefect()
{
float randomValue = Random.Range(0, 100);