quality-control/Assets/Scripts/EnterTriggerSender.cs
2024-08-17 16:13:26 +02:00

27 lines
610 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class EnterTriggerSender : MonoBehaviour
{
public UnityEvent onEnterEvent;
public UnityEvent onExitEvent;
public Collider triggeredCollider;
private void OnTriggerEnter(Collider other)
{
Debug.Log("Entered: " + other.name);
triggeredCollider = other;
onEnterEvent.Invoke();
}
private void OnTriggerExit(Collider other)
{
Debug.Log("Exited: " + other.name);
triggeredCollider = other;
onExitEvent.Invoke();
}
}