quality-control/Assets/Materials/hotspot_clean_railing.mat
2024-08-21 15:58:59 +02:00

39 lines
1.1 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: hotspot_clean_railing
m_Shader: {fileID: 4800000, guid: 055eab4e84dc70a47ae75b3125a22de6, type: 3}
m_Parent: {fileID: 2100000, guid: 444ae9e382c89934da145b2ec3d025c5, type: 2}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _BRDF_MODE_LAMBERT
- _FOG_ON
- _LIGHTING_BAKED_ON
- _LIGHTING_DYNAMIC_ON
- _SHADING_EVALUATION_MODE_PER_VERTEX
- _TEXTURE_FILTER_MODE_TEXTURE_IMPORT_SETTINGS
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: []
m_Ints: []
m_Floats: []
m_Colors:
- _Color: {r: 0.75157225, g: 0.9639378, b: 1, a: 1}
- _MainColor: {r: 0.56289303, g: 0.98619336, b: 1, a: 1}
m_BuildTextureStacks: []