mirror of
https://github.com/nothke/quality-control.git
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107 lines
2.6 KiB
C#
107 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class Converter: MonoBehaviour, IResetable
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{
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public ProductSpawner Spawner;
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public List<Product> inputProducts;
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public ProductType expectedReagent;
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public Transform outputPoint;
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public ProductType conversionProduct;
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public bool introduceDefect;
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public int CurrentHealth;
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public int MaxHealth;
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public float conversionDuration = 5f;
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private float _conversionTimer;
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public AudioClip conversionClip;
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public AudioClip launchClip;
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public Transform refuseLauncher;
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public float launchPower = 10f;
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public void OnTriggerEnter(Collider other)
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{
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var product = other.GetComponentInParent<Product>();
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if (product)
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{
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product.gameObject.SetActive(false);
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inputProducts.Add(product);
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}
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}
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public void Start()
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{
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ResetMachine();
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}
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public void ResetMachine()
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{
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_conversionTimer = conversionDuration;
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CurrentHealth = MaxHealth;
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inputProducts.Clear();
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}
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public void Update()
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{
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if (CurrentHealth <= 0)
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{
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return;
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}
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if (inputProducts.Count == 0)
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{
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return;
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}
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if (_conversionTimer <= 0f)
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{
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var currentProduct = inputProducts[0];
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if (inputProducts[0].Type == expectedReagent)
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{
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if (!introduceDefect)
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{
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Spawner.SpawnProduct(conversionProduct, currentProduct.Defect);
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}
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else
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{
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Spawner.SpawnProduct(conversionProduct);
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}
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inputProducts.RemoveAt(0);
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Destroy(currentProduct);
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NAudio.Play(conversionClip, transform.position, 0.75f);
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}
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else
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{
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Expel(inputProducts[0]);
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inputProducts.RemoveAt(0);
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NAudio.Play(launchClip, transform.position);
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}
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_conversionTimer = conversionDuration;
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}
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_conversionTimer -= Time.deltaTime;
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}
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private void Expel(Product product)
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{
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product.transform.position = refuseLauncher.position;
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product.transform.rotation = refuseLauncher.rotation;
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product.gameObject.SetActive(true);
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product.GetComponent<Rigidbody>().velocity = launchPower * refuseLauncher.forward;
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}
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} |