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48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class StationaryDefectDetector : MonoBehaviour, IResetable
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{
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public List<Product> _knownProducts;
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public AudioClip goodSound;
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public AudioClip badSound;
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public void ResetMachine()
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{
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_knownProducts.Clear();
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}
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private void OnTriggerEnter(Collider other)
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{
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var product = other.GetComponentInParent<Product>();
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if (product == null)
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{
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return;
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}
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if (_knownProducts.Contains(product))
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{
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return;
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}
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_knownProducts.Add(product);
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NAudio.Play(product.Defect == DefectType.None ? goodSound : badSound, transform.position);
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.TryGetComponent(out Product product))
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{
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if (_knownProducts.Contains(product))
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{
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_knownProducts.Remove(product);
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}
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}
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}
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}
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