mirror of
https://github.com/nothke/quality-control.git
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245 lines
6.1 KiB
C#
245 lines
6.1 KiB
C#
using System.Collections.Generic;
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using System.Text;
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using KinematicCharacterController.Examples;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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public class Scoreboard: MonoBehaviour
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{
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public static Scoreboard Instance;
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public ExampleCharacterController Controller;
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public ExamplePlayer Player;
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public ExampleCharacterCamera Camera;
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public Transform StartPosition;
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public Transform StartLook;
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public StagingManager.StageEnum CurrentStage;
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public LevelObjective CurrentObjective;
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public LevelObjective Stage1Objective;
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public LevelObjective Stage2Objective;
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public LevelObjective Stage3Objective;
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public Dictionary<ProductType, Vector2Int> ProductCounts = new ();
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public float _timeLeft;
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public bool _running;
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public TextMeshPro textMesh;
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public void OnEnable()
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{
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if (!Instance)
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{
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Instance = this;
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}
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}
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public void StartStage(StagingManager.StageEnum stage)
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{
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CurrentStage = stage;
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switch (stage)
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{
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case StagingManager.StageEnum.Level1:
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SetObjective(Stage1Objective);
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break;
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case StagingManager.StageEnum.Level2:
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SetObjective(Stage2Objective);
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break;
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case StagingManager.StageEnum.Level3:
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SetObjective(Stage3Objective);
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break;
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}
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RestartCurrentStage();
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UpdateText();
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}
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#if UNITY_EDITOR
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[MenuItem("Tools/Restart Level")]
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#endif
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public static void RestartCurrentStage()
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{
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foreach (var machine in StagingManager.Instance.GetComponentsInChildren<IResetable>(true))
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{
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machine.ResetMachine();
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}
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var allProducts = FindObjectsOfType<Product>();
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for (int i = 0; i < allProducts.Length; i++)
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{
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Destroy(allProducts[i].gameObject);
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}
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Instance.SetObjective(Instance.CurrentObjective);
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Instance.UpdateText();
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Instance.Controller.Motor.SetPosition(Instance.StartPosition.position);
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Instance.Controller.Motor.SetRotation(Instance.StartPosition.rotation);
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Instance.Player.enabled = false;
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Instance.Camera.transform.rotation = Instance.StartLook.rotation;
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Instance.Player.enabled = true;
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}
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public void SetObjective(LevelObjective objective)
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{
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CurrentObjective = objective;
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StagingManager.SetStage(objective.Stage);
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ProductCounts = new();
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_timeLeft = objective.TimeLimit;
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_running = true;
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}
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public void ScoreProduct(Product product)
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{
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if (!ProductCounts.ContainsKey(product.Type))
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{
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ProductCounts[product.Type] = new Vector2Int();
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}
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var currentCount = ProductCounts[product.Type];
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if (product.Defect == DefectType.None)
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{
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currentCount.x++;
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}
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else
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{
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currentCount.y++;
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}
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ProductCounts[product.Type] = currentCount;
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}
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private int TotalCount(ProductType type)
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{
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return ProductCounts[type].x + ProductCounts[type].y;
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}
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private int DefectPercentage(ProductType type)
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{
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if (TotalCount(type) == 0)
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{
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return 0;
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}
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return 100 * ProductCounts[type].y / TotalCount(type);
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}
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private void Update()
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{
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if (!_running)
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{
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return;
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}
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_timeLeft -= Time.deltaTime;
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UpdateText();
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if (_timeLeft <= 0)
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{
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CountScores();
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_running = false;
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}
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}
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public void UpdateText()
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{
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StringBuilder sb = new();
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int totalSeconds = (int) _timeLeft;
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int minutes = (int) _timeLeft / 60;
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int seconds = (int) _timeLeft % 60;
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sb.Append("Time left: ");
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if (totalSeconds < 30)
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{
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sb.Append("<color=red>");
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}
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else
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{
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sb.Append("<color=green>");
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}
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if (seconds < 10)
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{
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sb.Append($"{minutes}:0{seconds}");
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}
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else
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{
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sb.Append($"{minutes}:{seconds}");
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}
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sb.Append("</color>\n");
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sb.Append("\n");
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sb.Append(CurrentObjective.LevelMessage);
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sb.Append("\n");
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sb.Append("\n");
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foreach (var quota in CurrentObjective.Quotas)
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{
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if (ProductCounts.ContainsKey(quota.Type))
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{
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sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
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}
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else
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{
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sb.Append($"{quota.Type.name}: 0/{quota.Quantity}\n");
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}
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}
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textMesh.text = sb.ToString();
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}
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public void CountScores()
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{
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bool success = true;
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StringBuilder sb = new();
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foreach (var quota in CurrentObjective.Quotas)
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{
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if (!ProductCounts.ContainsKey(quota.Type))
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{
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success = false;
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sb.Append($"Not a single product of type {quota.Type.name} was produced!\n");
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break;
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}
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if (quota.Quantity > TotalCount(quota.Type))
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{
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success = false;
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sb.Append($"Not enough {quota.Type.name} were produced.\n");
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break;
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}
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sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
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if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
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{
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success = false;
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sb.Append($"Too many of {quota.Type.name} were defective!\n");
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break;
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}
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sb.Append($"Overall {quota.Type.name} defect percentage: {DefectPercentage(quota.Type)}%\n");
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}
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sb.Append(success ? CurrentObjective.SuccessMessage : CurrentObjective.FailureMessage);
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UIManager.Instance.PushStageComplete(success, sb.ToString());
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}
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} |