quality-control/Assets/Scripts/ConveyorBelt.cs
2024-08-19 19:19:41 +02:00

64 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConveyorBelt : MonoBehaviour, IResetable
{
Rigidbody _rb;
Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
public float speed = 1;
Vector3 startPosition;
float scrollingTextureProgress = 0;
public float scrollingTextureSpeedMult = 1;
public Renderer scrollingTextureRenderer;
public AudioClip conveyorClip;
public float volume = 0.25f;
private AudioSource _audioSource;
public void ResetMachine()
{
if (_audioSource)
{
_audioSource.Stop();
Destroy(_audioSource.gameObject);
_audioSource = null;
}
if (isActiveAndEnabled)
{
_audioSource = NAudio.Play(conveyorClip, transform.position, volume);
_audioSource.loop = true;
}
}
private void Start()
{
ResetMachine();
startPosition = rb.position;
//scrollingTextureSpeedMult = -0.1625f * speed;
}
private void FixedUpdate()
{
rb.position = startPosition;
Vector3 targetSpeed = speed * transform.forward;
rb.MovePosition(rb.position + targetSpeed * Time.deltaTime);
}
private void Update()
{
if(scrollingTextureRenderer)
{
scrollingTextureProgress += Time.deltaTime * speed * scrollingTextureSpeedMult;
scrollingTextureRenderer.material.SetTextureOffset("_MainTex",
new Vector2(0, scrollingTextureProgress));
}
}
}