ld56/game.gd

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GDScript3
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extends Node2D
const MAX_HEALTH = 100.0
const RECOVERY_RATE = 10.0
const BAD_PRESS_DAMAGE = 20.0
const INIT_COLOR = Color(1,0,0,0)
var health = MAX_HEALTH
func _process(delta: float) -> void:
health = minf(health + RECOVERY_RATE * delta ,MAX_HEALTH)
var new_color = Color(INIT_COLOR)
new_color.a = 1 - health / MAX_HEALTH
%DamageColorOverlay.color = new_color
func bad_press():
health = maxf(health - BAD_PRESS_DAMAGE, 0)
if(health == 0):
print_debug("GAME OVER")