Adds red button support
This commit is contained in:
parent
1a4878f32e
commit
9cccf190ad
47
button.gd
47
button.gd
@ -1,14 +1,20 @@
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extends StaticBody2D
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extends Node2D
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@export var input_name = ""
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@export var input_name = ""
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@export var color_mix:Color = Color(1,1,1)
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const ENEMY = preload("res://enemy.tscn")
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const ENEMY = preload("res://enemy.tscn")
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const DISTANCE = 40
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const DISTANCE = 40
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var red_button = false
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var should_move = false
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func _unhandled_input(event: InputEvent) -> void:
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func _unhandled_input(event: InputEvent) -> void:
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if(event.is_action_pressed(input_name)):
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if(event.is_action_pressed(input_name)):
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print_debug(input_name)
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print_debug(input_name)
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$AnimatedSprite2D.play("pressed")
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$AnimatedSprite2D.play("pressed")
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var children = get_children(false)
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var children = get_children(false)
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var was_valid_input = false
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var was_valid_input = false
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if(red_button):
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get_parent().red_button_press()
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for a in children:
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for a in children:
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if(a.has_method("button_pressed")):
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if(a.has_method("button_pressed")):
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a.button_pressed()
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a.button_pressed()
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@ -17,14 +23,23 @@ func _unhandled_input(event: InputEvent) -> void:
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if get_parent().has_method("bad_press"):
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if get_parent().has_method("bad_press"):
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get_parent().bad_press()
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get_parent().bad_press()
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func get_has_enemy():
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return get_children().any(func (a:Node):return a.has_method("button_pressed"))
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func _on_spawn_tick_timeout() -> void:
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func set_red_button(is_red: bool):
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spawn_enemy()
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red_button = is_red
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if is_red:
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$AnimatedSprite2D.play("red")
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else:
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$AnimatedSprite2D.play("default")
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#func _process(delta: float) -> void:
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#$AnimatedSprite2D.modulate = color_mix
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func spawn_enemy():
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func spawn_enemy():
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if get_children().any(func (a:Node):return a.has_method("button_pressed")):
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if get_has_enemy():
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return
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return
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elif(randi_range(0,1)==1):
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if(randi_range(0,1)==1):
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var enemy = ENEMY.instantiate()
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var enemy = ENEMY.instantiate()
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print_debug(randf_range(0.0, 2.0) * PI)
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print_debug(randf_range(0.0, 2.0) * PI)
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add_child(enemy)
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add_child(enemy)
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@ -35,6 +50,15 @@ func spawn_enemy():
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func enemy_attacked():
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func enemy_attacked():
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#TODO: check for collisions
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#TODO: check for collisions
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if red_button:
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get_parent().change_red_button()
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return
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move_button()
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func move_button():
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should_move = true
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global_position = get_random_position()
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global_position = get_random_position()
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@ -47,3 +71,16 @@ func get_random_position():
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var x = randi_range(area2d.global_position.x + area2d.shape.get_rect().position.x, area2d.global_position.x + area2d.shape.get_rect().end.x)
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var x = randi_range(area2d.global_position.x + area2d.shape.get_rect().position.x, area2d.global_position.x + area2d.shape.get_rect().end.x)
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var y = randi_range(area2d.global_position.y + area2d.shape.get_rect().position.y, area2d.global_position.y + area2d.shape.get_rect().end.y)
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var y = randi_range(area2d.global_position.y + area2d.shape.get_rect().position.y, area2d.global_position.y + area2d.shape.get_rect().end.y)
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return Vector2(x,y)
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return Vector2(x,y)
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var should_really_move = false
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func _on_area_2d_area_entered(area: Area2D) -> void:
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if should_really_move:
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move_button()
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if should_move:
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move_button()
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func _on_area_2d_area_exited(area: Area2D) -> void:
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if should_move:
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should_really_move = true
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should_move = false
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33
button.tscn
33
button.tscn
@ -1,10 +1,11 @@
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[gd_scene load_steps=8 format=3 uid="uid://bhvihrt8dipll"]
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[gd_scene load_steps=9 format=3 uid="uid://bhvihrt8dipll"]
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[ext_resource type="Script" path="res://button.gd" id="1_fkyus"]
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[ext_resource type="Script" path="res://button.gd" id="1_fkyus"]
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[ext_resource type="Texture2D" uid="uid://q85jhjrqsrxk" path="res://Buttons/Idle.png" id="2_01nlj"]
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[ext_resource type="Texture2D" uid="uid://q85jhjrqsrxk" path="res://Buttons/Idle.png" id="2_01nlj"]
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[ext_resource type="Texture2D" uid="uid://blatwufdrwqml" path="res://Buttons/PressedIn1.png" id="3_180hi"]
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[ext_resource type="Texture2D" uid="uid://blatwufdrwqml" path="res://Buttons/PressedIn1.png" id="3_180hi"]
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[ext_resource type="Texture2D" uid="uid://4c7qtuk0exng" path="res://Buttons/FullPressed.png" id="4_5m7c4"]
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[ext_resource type="Texture2D" uid="uid://4c7qtuk0exng" path="res://Buttons/FullPressed.png" id="4_5m7c4"]
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[ext_resource type="Texture2D" uid="uid://ncd65m8iq7l0" path="res://Buttons/PressedOut.png" id="5_3xqo8"]
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[ext_resource type="Texture2D" uid="uid://ncd65m8iq7l0" path="res://Buttons/PressedOut.png" id="5_3xqo8"]
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[ext_resource type="Texture2D" uid="uid://chckt1ppwsjq" path="res://Buttons/FORBIDDEN.png" id="6_p5821"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_leuex"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_leuex"]
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animations = [{
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animations = [{
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@ -32,12 +33,20 @@ animations = [{
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"loop": false,
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"loop": false,
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"name": &"pressed",
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"name": &"pressed",
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"speed": 15.0
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"speed": 15.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("6_p5821")
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}],
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"loop": true,
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"name": &"red",
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"speed": 5.0
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}]
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_gc3ws"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_l0l4p"]
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radius = 30.0666
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radius = 10.4089
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[node name="Button" type="StaticBody2D"]
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[node name="Button" type="Node2D"]
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script = ExtResource("1_fkyus")
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script = ExtResource("1_fkyus")
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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@ -46,12 +55,14 @@ scale = Vector2(1.38, 1.316)
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sprite_frames = SubResource("SpriteFrames_leuex")
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sprite_frames = SubResource("SpriteFrames_leuex")
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animation = &"pressed"
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animation = &"pressed"
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[node name="SpawnTick" type="Timer" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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wait_time = 0.439
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scale = Vector2(1.21306, 1.21306)
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autostart = true
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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scale = Vector2(1.56, 1.56)
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scale = Vector2(4.74125, 4.84)
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shape = SubResource("CircleShape2D_gc3ws")
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shape = SubResource("CircleShape2D_l0l4p")
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[connection signal="timeout" from="SpawnTick" to="." method="_on_spawn_tick_timeout"]
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[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
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[connection signal="area_exited" from="Area2D" to="." method="_on_area_2d_area_exited"]
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44
game.gd
44
game.gd
@ -3,19 +3,59 @@ extends Node2D
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const MAX_HEALTH = 100.0
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const MAX_HEALTH = 100.0
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const RECOVERY_RATE = 10.0
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const RECOVERY_RATE = 10.0
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const BAD_PRESS_DAMAGE = 20.0
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const BAD_PRESS_DAMAGE = 20.0
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const MAX_ENEMIES = 3
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const INIT_COLOR = Color(1,0,0,0)
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const INIT_COLOR = Color(1,0,0,0)
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var health = MAX_HEALTH
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var health = MAX_HEALTH
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_accept"):
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$SpawnTimer.paused = false
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func _ready() -> void:
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change_red_button()
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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health = minf(health + RECOVERY_RATE * delta ,MAX_HEALTH)
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health = minf(health + RECOVERY_RATE * delta ,MAX_HEALTH)
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var new_color = Color(INIT_COLOR)
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var new_color = Color(INIT_COLOR)
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new_color.a = 1 - health / MAX_HEALTH
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new_color.a = 1 - health / MAX_HEALTH
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%DamageColorOverlay.color = new_color
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%DamageColorOverlay.color = new_color
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if health < 5:
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$SpawnTimer.paused =true
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func bad_press():
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func bad_press():
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health = maxf(health - BAD_PRESS_DAMAGE, 0)
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health = maxf(health - BAD_PRESS_DAMAGE, 0)
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if(health == 0):
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print_debug("GAME OVER")
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func red_button_press():
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health = 0
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func change_red_button():
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var buttons = get_tree().get_nodes_in_group("button_group")
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var index = -1
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if buttons.filter(func (n: Node): return n.red_button).size() > 0:
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var old_red_button = buttons.filter(func (n: Node): return n.red_button)[0]
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old_red_button.set_red_button(false)
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index = buttons.find(old_red_button)
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var r = randi_range(0, buttons.size()-1)
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while (r == index):
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r= randi_range(0, buttons.size()-1)
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buttons[r].set_red_button(true)
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func _on_spawn_timer_timeout() -> void:
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var buttons = get_tree().get_nodes_in_group("button_group")
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var enemies_to_spawn = randi_range(1, MAX_ENEMIES)
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while (enemies_to_spawn > 0):
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var button = buttons[randi_range(0, buttons.size()-1)]
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if button.has_method("get_has_enemy"):
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if button.get_has_enemy():
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enemies_to_spawn -=1
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continue
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button.spawn_enemy()
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enemies_to_spawn -=1
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return
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18
game.tscn
18
game.tscn
@ -4,9 +4,10 @@
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[ext_resource type="PackedScene" uid="uid://bhvihrt8dipll" path="res://button.tscn" id="1_j4pve"]
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[ext_resource type="PackedScene" uid="uid://bhvihrt8dipll" path="res://button.tscn" id="1_j4pve"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sesmb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sesmb"]
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size = Vector2(997, 471)
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size = Vector2(469, 405.155)
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[node name="Game" type="Node2D"]
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[node name="Game" type="Node2D"]
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process_mode = 3
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script = ExtResource("1_bhcvq")
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script = ExtResource("1_bhcvq")
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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@ -28,23 +29,34 @@ color = Color(0.623529, 0.14902, 0.184314, 0.592157)
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[node name="A" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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[node name="A" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(872, 515)
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position = Vector2(872, 515)
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input_name = "A"
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input_name = "A"
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color_mix = Color(1.01075e-06, 0.583986, 0.337423, 1)
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[node name="Y" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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[node name="Y" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(872, 330)
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position = Vector2(872, 330)
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input_name = "Y"
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input_name = "Y"
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color_mix = Color(0.917, 1, 0.17, 1)
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[node name="X" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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[node name="X" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(777, 422)
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position = Vector2(777, 422)
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input_name = "X"
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input_name = "X"
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color_mix = Color(0, 0.424825, 0.812361, 1)
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[node name="B" parent="." instance=ExtResource("1_j4pve")]
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[node name="B" parent="." groups=["button_group"] instance=ExtResource("1_j4pve")]
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position = Vector2(954, 422)
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position = Vector2(954, 422)
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input_name = "B"
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input_name = "B"
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color_mix = Color(0.735073, 0.468616, 3.85046e-07, 1)
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[node name="SpawnArea" type="Area2D" parent="."]
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[node name="SpawnArea" type="Area2D" parent="."]
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scale = Vector2(1, 1.02189)
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="SpawnArea"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="SpawnArea"]
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position = Vector2(568.5, 359.5)
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position = Vector2(832.5, 392.423)
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shape = SubResource("RectangleShape2D_sesmb")
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shape = SubResource("RectangleShape2D_sesmb")
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debug_color = Color(0, 0.6, 0.701961, 0.14902)
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debug_color = Color(0, 0.6, 0.701961, 0.14902)
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[node name="SpawnTimer" type="Timer" parent="."]
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wait_time = 0.5
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autostart = true
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[connection signal="timeout" from="SpawnTimer" to="." method="_on_spawn_timer_timeout"]
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