37 lines
790 B
GDScript
37 lines
790 B
GDScript
extends Node2D
|
|
|
|
signal enemy_attacked
|
|
@export var color:Color
|
|
func button_pressed():
|
|
$AnimatedSprite2D.play("defeated_3")
|
|
|
|
func _process(delta: float) -> void:
|
|
$AnimatedSprite2D.modulate=color
|
|
#$AnimatedHack.modulate = color
|
|
|
|
func _ready() -> void:
|
|
$AnimatedSprite2D.play("attack")
|
|
|
|
func mirror():
|
|
scale.x = -scale.x
|
|
|
|
func _on_animated_sprite_2d_animation_finished() -> void:
|
|
if($AnimatedSprite2D.animation == "attack"):
|
|
enemy_attacked.emit()
|
|
$AnimatedSprite2D.play("attack_2")
|
|
return
|
|
|
|
match $AnimatedSprite2D.animation:
|
|
"attack_2":
|
|
$AnimatedHack.play("default")
|
|
$AnimatedHack.visible = true
|
|
$AnimatedSprite2D.visible = false
|
|
|
|
"defeated_3", "defeated_2", "defeated_4":
|
|
queue_free()
|
|
return
|
|
|
|
|
|
func _on_animated_hack_animation_finished() -> void:
|
|
queue_free()
|