23 lines
907 B
Markdown
23 lines
907 B
Markdown
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This is the opposite of a building game.
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Dwarf Fortress presents a world which decays over time.
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The player must build, despite the decay.
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Every Sims game invites a player to build with limited resources, then feeds entropy into the system.
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The player enforces order.
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But the fishtank is order.
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The fishtank will right itself.
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Every death creates an environment for flourishing later.
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The ecosystem will always pull itself back to the same old patterns, held up by a solid inter-linked food-chain.
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The fishtank appears chaotic, but it has rules.
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The player must break the rules to be free.
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The player's job is to get out of the goblin-filled caverns, and their only path ahead will be upsetting the natural balances within the cave.
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They must understand the system, then destroy it.
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This should feel like the opposite of a building game.
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They must play on the system until it collapses in on itself.
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