write order vs chaos
This commit is contained in:
parent
d4944a22f9
commit
f4836ed244
@ -6,3 +6,6 @@ Let's make a game, and start small.
|
||||
1. idk, C libraries, probably.
|
||||
1. Multiplayer map, distributed with consensus algorithm.
|
||||
1. Worldwide, serverless, MMORPG.
|
||||
|
||||
Read the overview.
|
||||
|
||||
|
22
World/Players_are_Entropy.md
Normal file
22
World/Players_are_Entropy.md
Normal file
@ -0,0 +1,22 @@
|
||||
This is the opposite of a building game.
|
||||
|
||||
Dwarf Fortress presents a world which decays over time.
|
||||
The player must build, despite the decay.
|
||||
|
||||
Every Sims game invites a player to build with limited resources, then feeds entropy into the system.
|
||||
The player enforces order.
|
||||
|
||||
But the fishtank is order.
|
||||
|
||||
The fishtank will right itself.
|
||||
Every death creates an environment for flourishing later.
|
||||
The ecosystem will always pull itself back to the same old patterns, held up by a solid inter-linked food-chain.
|
||||
The fishtank appears chaotic, but it has rules.
|
||||
|
||||
The player must break the rules to be free.
|
||||
|
||||
The player's job is to get out of the goblin-filled caverns, and their only path ahead will be upsetting the natural balances within the cave.
|
||||
They must understand the system, then destroy it.
|
||||
|
||||
This should feel like the opposite of a building game.
|
||||
They must play on the system until it collapses in on itself.
|
@ -3,6 +3,8 @@ The Fish-Tank Game
|
||||
|
||||
This was made to be read slowly, like a security-focussed man page with all the POSIX-compatibility flags removed.
|
||||
|
||||
The scattered notes just add detail, so you can scan or ignore them.
|
||||
|
||||
Stage 1: Popular Populations
|
||||
----------------------------
|
||||
|
||||
@ -54,6 +56,8 @@ That's the core-concept; you watch an ecosystem fight, and plan how to mess with
|
||||
Sometimes the player must run back and find a new route.
|
||||
A lot of the time, the player can guess what's up a tunnel, just by what goes in and out.
|
||||
|
||||
The world is order, [the player is chaos](World/Players_are_Entropy.md).
|
||||
|
||||
Layers
|
||||
------
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user