fishtank/README.md

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Let's make a game, and start small.
Plan
====
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1. Step 1: Make a 0-player fish-tank, full of goblins.
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2. idk, C libraries, probably.
3. Multiplayer map, distributed with consensus algorithm.
4. Worldwide, serverless, MMORPG.
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Read the overview.
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Check the [wiki](ssh://git@gitea.dmz.rs:2222/Decentrala/fishtank.wiki.git).
Dependencies
============
- `texlive`
* `amsmath`
* `amssymb`
* `graphicx`
* `inputenc`
* `fontend`
* `textcomp`
* `lmodern`
* `hyperref`
- `lowdown`
- `graph-easy`
Godot Note
===========
If your [graphics card does not support vulcan](https://github.com/godotengine/godot/issues/58927), you may need to start godot like this:
```bash
godot --rendering-driver opengl3
```
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Git Large File Server
=====================
Git's large-file-server (LFS) lets you track your fat binary files, without making the repository bloated and awful for everyone else in the future.
If you want to track 'jpg' files, you can track them like this:
```bash
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git lfs track "*.jpg"
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```