outline stats
This commit is contained in:
parent
065186538a
commit
12c9936e19
38
Mechanics/stats.md
Normal file
38
Mechanics/stats.md
Normal file
@ -0,0 +1,38 @@
|
||||
Attribute + Skill
|
||||
=================
|
||||
|
||||
Theory
|
||||
------
|
||||
|
||||
Everything is two things: An attribute, plus a Skill.
|
||||
They combine in different ways.
|
||||
|
||||
| Strength | Dexterity | Speed | Intelligence | Wits | Charisma |
|
||||
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
|
||||
| Academics | Orating to a massive crowd | Forgery | Courier Runs | Recalling facts | Resisting an enchantment spell | Storytelling |
|
||||
| Athletics | Lifting heavy loads | Climbing | Sprinting | Finding the easiest route to climb | Identifying optimal climbing conditions | Stage acrobatics |
|
||||
| Deceit | Intimidation | Feigning an injury | Spreading a rumour across an entire town | Crafting a plausible lie | Making a quick excuse | Implausible lies |
|
||||
| Stealth | Hiding in a hay bail | Moving quietly | Escaping into a crowd | Identifying the best hiding spot | Quickly hiding | Slipping into a party uninvited |
|
||||
|
||||
|
||||
None of this should ever be hard coded.
|
||||
The programmer should - at any point - decide that a creature's `X + Y` will affect how the environment responds.
|
||||
|
||||
For the most part, this will be a simple comparison.
|
||||
|
||||
|
||||
```pseudo code
|
||||
if ( Strength + Wyldcrafting > 3 ) {
|
||||
self.pickup(object)
|
||||
}
|
||||
```
|
||||
|
||||
Application
|
||||
-----------
|
||||
|
||||
Within the game, the main combinations will probably be:
|
||||
|
||||
- **Running**: Speed + Athletics
|
||||
- **Gathering**: Dexterity + Wyldcrafting
|
||||
- **Swimming**: Speed + Seafaring
|
||||
|
Loading…
Reference in New Issue
Block a user