outline stats
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Mechanics/stats.md
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Mechanics/stats.md
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Attribute + Skill
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=================
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Theory
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------
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Everything is two things: An attribute, plus a Skill.
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They combine in different ways.
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| Strength | Dexterity | Speed | Intelligence | Wits | Charisma |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| Academics | Orating to a massive crowd | Forgery | Courier Runs | Recalling facts | Resisting an enchantment spell | Storytelling |
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| Athletics | Lifting heavy loads | Climbing | Sprinting | Finding the easiest route to climb | Identifying optimal climbing conditions | Stage acrobatics |
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| Deceit | Intimidation | Feigning an injury | Spreading a rumour across an entire town | Crafting a plausible lie | Making a quick excuse | Implausible lies |
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| Stealth | Hiding in a hay bail | Moving quietly | Escaping into a crowd | Identifying the best hiding spot | Quickly hiding | Slipping into a party uninvited |
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None of this should ever be hard coded.
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The programmer should - at any point - decide that a creature's `X + Y` will affect how the environment responds.
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For the most part, this will be a simple comparison.
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```pseudo code
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if ( Strength + Wyldcrafting > 3 ) {
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self.pickup(object)
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}
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```
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Application
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-----------
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Within the game, the main combinations will probably be:
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- **Running**: Speed + Athletics
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- **Gathering**: Dexterity + Wyldcrafting
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- **Swimming**: Speed + Seafaring
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