outline how minds work
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Mechanics/Minds.md
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Mechanics/Minds.md
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Intelligence `-8`: The Ooze
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===========================
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The ooze has a very simple mind, and forms the basic of all minds.
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.so flow-8.graph
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If the ooze joins with smaller pieces of ooze, this works exactly like eating.
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Which eats which does not matter to the ooze.
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The question of whether two oozes come together through ingestion or mating is also irrelevant to the ooze.
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It moves forward, and embraces the good in life, without any distinctions.
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Intelligence `-7`: The Insect
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===========================
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The insect-brain acts like the ooze, but recognizes other creatures as friendly, and remembers spaces.
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The insects literally have a smaller version of the main map in their head, but they have limited memory.
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...they quite literally have a number of kilobytes each to remember a finite amount of space.
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Intelligence `-6`: The Wolf
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===========================
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At this level of intelligence, the creature begins to think with others.
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They do this by voting on a leader, then each of the creatures follows that leader.
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.so flow-6.graph
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Intelligence `-5`: The Goblin
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=============================
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This stage should probably be left until the previous intelligence levels have been dealt with.
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Options include:
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- Simulation: play out possible scenarios in the creature's head by simulating the segment of the map which it knows, at 10x normal speed.
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- Skills: Just list off particular things, like 'fishing', or 'crafting spears', then deal with them individually.
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Mechanics/flow-6.graph
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Mechanics/flow-6.graph
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[ START ] --> [ damage? ]
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[ Anyone know where food is? ] <-- me! --> [ We go to food! ]
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[ Anyone know where food is? ] -- someone? --> [ I follow them ]
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[ Anyone know where food is? ] -- nobody... --> [ Do I see someone bigger than me? ]
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[ Do I see someone bigger than me? ] -- No --> [ howl! ]
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[ Do I see someone bigger than me? ] -- Yes --> [ silence ]
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[ silence ], [ howl! ] --> [ listen ]
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[ listen ] -- one howl --> [ we follow, you lead ]
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[ listen ] -- some howls --> [ howlers fight (one punch only) ]
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[ listen ] -- no howls --> [ (unreachable state) RUN AWAY! ]
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[ howlers fight (one punch only) ] --> [ Do I see someone bigger than me? ]
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[ damage? ] -- yes --> [ run opposite way! ]
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[ damage? ] -- no --> [ am I alone? ]
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[ am I alone? ] -- yes --> [ food? ]
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[ am I alone? ] -- no --> [ Anyone know where food is? ]
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[ food? ] -- here --> [ eat ]
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[ eat ] -- X=1 --> [ food? ]
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[ food? ] -- near --> [ move to food ]
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[ food? ] -- no --> [ move X squares in random direction ]
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[ move X squares in random direction ] -- increase-X --> [ food? ]
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Mechanics/flow-8.graph
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Mechanics/flow-8.graph
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[ START ] --> [ damage? ]
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[ damage? ] -- yes --> [ run opposite way! ]
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[ damage? ] -- no --> [ food? ]
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[ food? ] -- here --> [ eat ]
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[ eat ] -- X=1 --> [ food? ]
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[ food? ] -- near --> [ move to food ]
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[ food? ] -- no --> [ move X squares in random direction ]
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[ move X squares in random direction ] -- increase-X --> [ food? ]
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Mechanics/parse.sh
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Mechanics/parse.sh
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#!/bin/sh
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target="$1"
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while read -r line; do
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echo "$line" | grep -q '^.so ' && \
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file="$(echo "$line" | grep '^.so ' | cut -d' ' -f2 )" && \
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[ -e "$file" ] && \
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echo '```graph' && \
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cat "$file" | graph-easy --boxart && \
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echo '```' || \
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echo "$line"
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done < "$target"
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