39 lines
1.4 KiB
Markdown
39 lines
1.4 KiB
Markdown
Intelligence `-8`: The Ooze
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===========================
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The ooze has a very simple mind, and forms the basic of all minds.
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.so flow-8.graph
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If the ooze joins with smaller pieces of ooze, this works exactly like eating.
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Which eats which does not matter to the ooze.
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The question of whether two oozes come together through ingestion or mating is also irrelevant to the ooze.
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It moves forward, and embraces the good in life, without any distinctions.
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Intelligence `-7`: The Insect
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===========================
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The insect-brain acts like the ooze, but recognizes other creatures as friendly, and remembers spaces.
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The insects literally have a smaller version of the main map in their head, but they have limited memory.
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...they quite literally have a number of kilobytes each to remember a finite amount of space.
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Intelligence `-6`: The Wolf
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===========================
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At this level of intelligence, the creature begins to think with others.
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They do this by voting on a leader, then each of the creatures follows that leader.
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.so flow-6.graph
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Intelligence `-5`: The Goblin
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=============================
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This stage should probably be left until the previous intelligence levels have been dealt with.
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Options include:
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- Simulation: play out possible scenarios in the creature's head by simulating the segment of the map which it knows, at 10x normal speed.
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- Skills: Just list off particular things, like 'fishing', or 'crafting spears', then deal with them individually.
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