fishtank/stats/ooze.md

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Blobs

  • Abundant oozes will split into smaller pieces, which then go up to the exit, or down river.
  • Death is final: the ooze leaves the environment. Other may enter later, from a river, or entrance.

Numbers

  • Metabolism 3
  • Speed = 6- HP (the weaker it becomes, the faster it runs).

Special

Property Thief: this jelly steals the properties of everything it consumes. It is acidic because it eats acidic moss. If it ate glowing mushrooms, it would glow for a while.

When it eats, it gains +1 HP, and puts one property in that 'HP slot'. Once Damaged, it loses HP, and may lose a property if that HP slot had a property. (first in, last out)