quality-control/Assets/Scripts/SlidingCrane.cs

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using Nothke.Utils;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlidingCrane : MonoBehaviour
{
public InertialInterpolator xMotion = InertialInterpolator.Default();
public InertialInterpolator yMotion = InertialInterpolator.Default();
public Transform xTransform;
public Transform yTransform;
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public float yRange = 10;
public float xRange = 5;
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public Transform testTgt;
public Vector3 target;
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public Transform cradleTransform;
public Rigidbody cradleRb;
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private void Start()
{
target = transform.position;
}
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void FixedUpdate()
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{
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if (testTgt)
target = testTgt.position;
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Vector3 localTarget = transform.InverseTransformPoint(target);
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Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
float xTgt = Mathf.InverseLerp(-xRange, xRange, targetPlanar.x);
float yTgt = Mathf.InverseLerp(0, yRange, targetPlanar.y);
xMotion.AccelerateTo(xTgt);
yMotion.AccelerateTo(yTgt);
float x = Mathf.Lerp(-xRange, xRange, xMotion.progress);
float y = yMotion.progress * yRange;
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xMotion.Update(Time.deltaTime);
yMotion.Update(Time.deltaTime);
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yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
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xTransform.localPosition = new Vector3(x, 0, 0);
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cradleRb.MovePosition(cradleTransform.position);
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}
}