mirror of
https://github.com/nothke/quality-control.git
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Merge branch 'master' of https://github.com/nothke/quality-control
# Conflicts: # Assets/Scripts/SlidingCrane.cs
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commit
3414a62624
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m_SourcePrefab: {fileID: 100100000, guid: cdb590802e3f6bd4db6d5eddce994501, type: 3}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 1228306006}
|
||||
- {fileID: 2041063257}
|
||||
- {fileID: 592458005}
|
||||
- {fileID: 108199373}
|
||||
- {fileID: 1764584009}
|
7
Assets/Scenes/test_crane.unity.meta
Normal file
7
Assets/Scenes/test_crane.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 412ddf432dadca64d9e98cda0df2331b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -18,6 +18,7 @@ public class CranePickDrop : MonoBehaviour
|
||||
Catching,
|
||||
WaitingToCatch,
|
||||
Tansporting,
|
||||
WaitBeforeDrop,
|
||||
Finished,
|
||||
}
|
||||
|
||||
@ -37,7 +38,7 @@ public class CranePickDrop : MonoBehaviour
|
||||
if (otherRb && otherRb.isKinematic == false && state == State.Idle)
|
||||
{
|
||||
handlingBody = otherRb;
|
||||
crane.testTgt = handlingBody.transform;
|
||||
crane.targetTransform = handlingBody.transform;
|
||||
state = State.Catching;
|
||||
}
|
||||
}
|
||||
@ -50,6 +51,7 @@ public class CranePickDrop : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
magnetStrength = magnet.strength;
|
||||
crane.heightMotion.AccelerateTo(1);
|
||||
}
|
||||
|
||||
void Update()
|
||||
@ -64,6 +66,11 @@ public class CranePickDrop : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
if (magnet.IsCloseToPlanar(handlingBody, 10f))
|
||||
{
|
||||
crane.heightMotion.AccelerateTo(0);
|
||||
}
|
||||
|
||||
if (magnet.IsCloseTo(handlingBody, 5f))
|
||||
{
|
||||
magnet.strength = magnetStrength;
|
||||
@ -71,7 +78,7 @@ public class CranePickDrop : MonoBehaviour
|
||||
|
||||
if (magnet.IsCloseTo(handlingBody, 2f))
|
||||
{
|
||||
crane.testTgt = null;
|
||||
crane.targetTransform = null;
|
||||
|
||||
state = State.WaitingToCatch;
|
||||
timer = 3;
|
||||
@ -84,16 +91,33 @@ public class CranePickDrop : MonoBehaviour
|
||||
if (timer < 0)
|
||||
{
|
||||
state = State.Tansporting;
|
||||
crane.testTgt = dropTarget;
|
||||
crane.targetTransform = dropTarget;
|
||||
crane.heightMotion.AccelerateTo(1);
|
||||
}
|
||||
}
|
||||
|
||||
else if (state == State.Tansporting)
|
||||
{
|
||||
if (magnet.IsCloseToPlanar(dropTarget))
|
||||
if (magnet.IsCloseToPlanar(dropTarget, 10f))
|
||||
{
|
||||
crane.heightMotion.AccelerateTo(0);
|
||||
}
|
||||
|
||||
if (magnet.IsCloseToPlanar(dropTarget, 3f))
|
||||
{
|
||||
state = State.WaitBeforeDrop;
|
||||
timer = 3;
|
||||
}
|
||||
}
|
||||
else if (state == State.WaitBeforeDrop)
|
||||
{
|
||||
timer -= Time.deltaTime;
|
||||
|
||||
if (timer < 0)
|
||||
{
|
||||
magnet.strength = 0;
|
||||
state = State.Idle;
|
||||
crane.heightMotion.AccelerateTo(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
20
Assets/Scripts/SetItemsOnStart.cs
Normal file
20
Assets/Scripts/SetItemsOnStart.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Nothke.Interaction;
|
||||
using Nothke.Interaction.Items;
|
||||
|
||||
public class SetItemsOnStart : MonoBehaviour
|
||||
{
|
||||
public Hands hands;
|
||||
|
||||
public GenericItem[] items;
|
||||
|
||||
void Start()
|
||||
{
|
||||
foreach (var item in items)
|
||||
{
|
||||
hands.Take(item);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/SetItemsOnStart.cs.meta
Normal file
11
Assets/Scripts/SetItemsOnStart.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb13478e4c42bd7489db482354f8b915
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -7,34 +7,55 @@ public class SlidingCrane : MonoBehaviour
|
||||
{
|
||||
public InertialInterpolator xMotion = InertialInterpolator.Default();
|
||||
public InertialInterpolator yMotion = InertialInterpolator.Default();
|
||||
public InertialInterpolator heightMotion = InertialInterpolator.Default();
|
||||
|
||||
public Transform xTransform;
|
||||
public Transform yTransform;
|
||||
|
||||
public float yRange = 10;
|
||||
public float xRange = 5;
|
||||
public float heightRange = 10;
|
||||
|
||||
[Range(0f, 1f)]
|
||||
public float xStart = 0.5f;
|
||||
|
||||
public Transform testTgt;
|
||||
public Vector3 target;
|
||||
public float heightMax = -0.7f;
|
||||
public float heightMin = -10;
|
||||
|
||||
/// <summary>
|
||||
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
|
||||
/// </summary>
|
||||
public Transform targetTransform;
|
||||
|
||||
/// <summary>
|
||||
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
|
||||
/// </summary>
|
||||
public Vector3 targetPoint;
|
||||
|
||||
public Transform cradleTransform;
|
||||
public Rigidbody cradleRb;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
target = transform.position;
|
||||
xMotion.progress = xStart;
|
||||
targetPoint = transform.position;
|
||||
xMotion.progress = 0.5f;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.V))
|
||||
heightMotion.AccelerateTo(0);
|
||||
if (Input.GetKeyDown(KeyCode.F))
|
||||
heightMotion.AccelerateTo(1);
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (testTgt)
|
||||
target = testTgt.position;
|
||||
|
||||
Vector3 localTarget = transform.InverseTransformPoint(target);
|
||||
if (targetTransform)
|
||||
targetPoint = targetTransform.position;
|
||||
|
||||
|
||||
Vector3 localTarget = transform.InverseTransformPoint(targetPoint);
|
||||
|
||||
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
||||
|
||||
@ -49,10 +70,13 @@ public class SlidingCrane : MonoBehaviour
|
||||
|
||||
xMotion.Update(Time.deltaTime);
|
||||
yMotion.Update(Time.deltaTime);
|
||||
heightMotion.Update(Time.deltaTime);
|
||||
|
||||
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
|
||||
xTransform.localPosition = new Vector3(x, 0, 0);
|
||||
|
||||
//cradleRb.MovePosition(cradleTransform.position);
|
||||
|
||||
cradleRb.transform.localPosition = new Vector3(0, Mathf.Lerp(heightMin, heightMax, heightMotion.progress), 0);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user