mirror of
https://github.com/nothke/quality-control.git
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Merge branch 'master' of https://github.com/nothke/quality-control
# Conflicts: # Assets/Scripts/SlidingCrane.cs
This commit is contained in:
commit
3414a62624
91
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772
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772
Assets/Scenes/test_crane.unity
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7
Assets/Scenes/test_crane.unity.meta
Normal file
7
Assets/Scenes/test_crane.unity.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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@ -18,6 +18,7 @@ public class CranePickDrop : MonoBehaviour
|
|||||||
Catching,
|
Catching,
|
||||||
WaitingToCatch,
|
WaitingToCatch,
|
||||||
Tansporting,
|
Tansporting,
|
||||||
|
WaitBeforeDrop,
|
||||||
Finished,
|
Finished,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -37,7 +38,7 @@ public class CranePickDrop : MonoBehaviour
|
|||||||
if (otherRb && otherRb.isKinematic == false && state == State.Idle)
|
if (otherRb && otherRb.isKinematic == false && state == State.Idle)
|
||||||
{
|
{
|
||||||
handlingBody = otherRb;
|
handlingBody = otherRb;
|
||||||
crane.testTgt = handlingBody.transform;
|
crane.targetTransform = handlingBody.transform;
|
||||||
state = State.Catching;
|
state = State.Catching;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -50,6 +51,7 @@ public class CranePickDrop : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
magnetStrength = magnet.strength;
|
magnetStrength = magnet.strength;
|
||||||
|
crane.heightMotion.AccelerateTo(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@ -64,6 +66,11 @@ public class CranePickDrop : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (magnet.IsCloseToPlanar(handlingBody, 10f))
|
||||||
|
{
|
||||||
|
crane.heightMotion.AccelerateTo(0);
|
||||||
|
}
|
||||||
|
|
||||||
if (magnet.IsCloseTo(handlingBody, 5f))
|
if (magnet.IsCloseTo(handlingBody, 5f))
|
||||||
{
|
{
|
||||||
magnet.strength = magnetStrength;
|
magnet.strength = magnetStrength;
|
||||||
@ -71,7 +78,7 @@ public class CranePickDrop : MonoBehaviour
|
|||||||
|
|
||||||
if (magnet.IsCloseTo(handlingBody, 2f))
|
if (magnet.IsCloseTo(handlingBody, 2f))
|
||||||
{
|
{
|
||||||
crane.testTgt = null;
|
crane.targetTransform = null;
|
||||||
|
|
||||||
state = State.WaitingToCatch;
|
state = State.WaitingToCatch;
|
||||||
timer = 3;
|
timer = 3;
|
||||||
@ -84,16 +91,33 @@ public class CranePickDrop : MonoBehaviour
|
|||||||
if (timer < 0)
|
if (timer < 0)
|
||||||
{
|
{
|
||||||
state = State.Tansporting;
|
state = State.Tansporting;
|
||||||
crane.testTgt = dropTarget;
|
crane.targetTransform = dropTarget;
|
||||||
|
crane.heightMotion.AccelerateTo(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (state == State.Tansporting)
|
else if (state == State.Tansporting)
|
||||||
{
|
{
|
||||||
if (magnet.IsCloseToPlanar(dropTarget))
|
if (magnet.IsCloseToPlanar(dropTarget, 10f))
|
||||||
|
{
|
||||||
|
crane.heightMotion.AccelerateTo(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (magnet.IsCloseToPlanar(dropTarget, 3f))
|
||||||
|
{
|
||||||
|
state = State.WaitBeforeDrop;
|
||||||
|
timer = 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (state == State.WaitBeforeDrop)
|
||||||
|
{
|
||||||
|
timer -= Time.deltaTime;
|
||||||
|
|
||||||
|
if (timer < 0)
|
||||||
{
|
{
|
||||||
magnet.strength = 0;
|
magnet.strength = 0;
|
||||||
state = State.Idle;
|
state = State.Idle;
|
||||||
|
crane.heightMotion.AccelerateTo(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
20
Assets/Scripts/SetItemsOnStart.cs
Normal file
20
Assets/Scripts/SetItemsOnStart.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Nothke.Interaction;
|
||||||
|
using Nothke.Interaction.Items;
|
||||||
|
|
||||||
|
public class SetItemsOnStart : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Hands hands;
|
||||||
|
|
||||||
|
public GenericItem[] items;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
foreach (var item in items)
|
||||||
|
{
|
||||||
|
hands.Take(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/SetItemsOnStart.cs.meta
Normal file
11
Assets/Scripts/SetItemsOnStart.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
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guid: bb13478e4c42bd7489db482354f8b915
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assetBundleVariant:
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@ -7,34 +7,55 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public InertialInterpolator xMotion = InertialInterpolator.Default();
|
public InertialInterpolator xMotion = InertialInterpolator.Default();
|
||||||
public InertialInterpolator yMotion = InertialInterpolator.Default();
|
public InertialInterpolator yMotion = InertialInterpolator.Default();
|
||||||
|
public InertialInterpolator heightMotion = InertialInterpolator.Default();
|
||||||
|
|
||||||
public Transform xTransform;
|
public Transform xTransform;
|
||||||
public Transform yTransform;
|
public Transform yTransform;
|
||||||
|
|
||||||
public float yRange = 10;
|
public float yRange = 10;
|
||||||
public float xRange = 5;
|
public float xRange = 5;
|
||||||
|
public float heightRange = 10;
|
||||||
|
|
||||||
[Range(0f, 1f)]
|
public float heightMax = -0.7f;
|
||||||
public float xStart = 0.5f;
|
public float heightMin = -10;
|
||||||
|
|
||||||
public Transform testTgt;
|
/// <summary>
|
||||||
public Vector3 target;
|
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
|
||||||
|
/// </summary>
|
||||||
|
public Transform targetTransform;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
|
||||||
|
/// </summary>
|
||||||
|
public Vector3 targetPoint;
|
||||||
|
|
||||||
public Transform cradleTransform;
|
public Transform cradleTransform;
|
||||||
public Rigidbody cradleRb;
|
public Rigidbody cradleRb;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
target = transform.position;
|
targetPoint = transform.position;
|
||||||
xMotion.progress = xStart;
|
xMotion.progress = 0.5f;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.V))
|
||||||
|
heightMotion.AccelerateTo(0);
|
||||||
|
if (Input.GetKeyDown(KeyCode.F))
|
||||||
|
heightMotion.AccelerateTo(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (testTgt)
|
if (targetTransform)
|
||||||
target = testTgt.position;
|
targetPoint = targetTransform.position;
|
||||||
|
|
||||||
Vector3 localTarget = transform.InverseTransformPoint(target);
|
|
||||||
|
Vector3 localTarget = transform.InverseTransformPoint(targetPoint);
|
||||||
|
|
||||||
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
||||||
|
|
||||||
@ -49,10 +70,13 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
|
|
||||||
xMotion.Update(Time.deltaTime);
|
xMotion.Update(Time.deltaTime);
|
||||||
yMotion.Update(Time.deltaTime);
|
yMotion.Update(Time.deltaTime);
|
||||||
|
heightMotion.Update(Time.deltaTime);
|
||||||
|
|
||||||
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
|
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
|
||||||
xTransform.localPosition = new Vector3(x, 0, 0);
|
xTransform.localPosition = new Vector3(x, 0, 0);
|
||||||
|
|
||||||
//cradleRb.MovePosition(cradleTransform.position);
|
//cradleRb.MovePosition(cradleTransform.position);
|
||||||
|
|
||||||
|
cradleRb.transform.localPosition = new Vector3(0, Mathf.Lerp(heightMin, heightMax, heightMotion.progress), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user