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Working magnet and crane AI
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7
Assets/Prefabs/sliding_crane.prefab.meta
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7
Assets/Prefabs/sliding_crane.prefab.meta
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71
Assets/Scripts/CranePickDrop.cs
Normal file
71
Assets/Scripts/CranePickDrop.cs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CranePickDrop : MonoBehaviour
|
||||||
|
{
|
||||||
|
public SlidingCrane crane;
|
||||||
|
public Magnet magnet;
|
||||||
|
public Transform dropTarget;
|
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|
|
||||||
|
public Rigidbody handlingBody;
|
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|
|
||||||
|
public float magnetStrength;
|
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|
|
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|
public enum State
|
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|
{
|
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|
Idle,
|
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|
Catching,
|
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|
Tansporting,
|
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|
Finished,
|
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|
}
|
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|
|
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|
public State state;
|
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|
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|
public void OnTriggerEnterSignalReceived(EnterTriggerSender sender)
|
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|
{
|
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|
var otherRb = sender.triggeredCollider.attachedRigidbody;
|
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|
|
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|
if (otherRb && otherRb.isKinematic == false && state == State.Idle)
|
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|
{
|
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|
handlingBody = otherRb;
|
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|
state = State.Catching;
|
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|
}
|
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|
}
|
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|
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|
public void OnTriggerExitSignalReceived(EnterTriggerSender sender)
|
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|
{
|
||||||
|
var otherRb = sender.triggeredCollider;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
magnetStrength = magnet.strength;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (state == State.Catching)
|
||||||
|
{
|
||||||
|
Debug.Assert(handlingBody, this);
|
||||||
|
|
||||||
|
magnet.strength = magnetStrength;
|
||||||
|
|
||||||
|
crane.testTgt = handlingBody.transform;
|
||||||
|
if (Vector3.Distance(handlingBody.position, magnet.transform.position) < 1f)
|
||||||
|
{
|
||||||
|
crane.testTgt = dropTarget;
|
||||||
|
state = State.Tansporting;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (state == State.Tansporting)
|
||||||
|
{
|
||||||
|
if (magnet.IsCloseToPlanar(dropTarget))
|
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|
{
|
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|
magnet.strength = 0;
|
||||||
|
state = State.Idle;
|
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|
}
|
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|
}
|
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|
}
|
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|
}
|
11
Assets/Scripts/CranePickDrop.cs.meta
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11
Assets/Scripts/CranePickDrop.cs.meta
Normal file
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serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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|
assetBundleVariant:
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26
Assets/Scripts/EnterTriggerSender.cs
Normal file
26
Assets/Scripts/EnterTriggerSender.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class EnterTriggerSender : MonoBehaviour
|
||||||
|
{
|
||||||
|
public UnityEvent onEnterEvent;
|
||||||
|
public UnityEvent onExitEvent;
|
||||||
|
|
||||||
|
public Collider triggeredCollider;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
Debug.Log("Entered: " + other.name);
|
||||||
|
triggeredCollider = other;
|
||||||
|
onEnterEvent.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
Debug.Log("Exited: " + other.name);
|
||||||
|
triggeredCollider = other;
|
||||||
|
onExitEvent.Invoke();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/EnterTriggerSender.cs.meta
Normal file
11
Assets/Scripts/EnterTriggerSender.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d4053c90fd858e40a9093edff6b83c7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -13,13 +13,15 @@ public class Magnet : MonoBehaviour
|
|||||||
{
|
{
|
||||||
var otherRb = other.attachedRigidbody;
|
var otherRb = other.attachedRigidbody;
|
||||||
|
|
||||||
if(otherRb)
|
if (otherRb)
|
||||||
{
|
{
|
||||||
Vector3 dir = otherRb.position - rb.position;
|
Vector3 dir = otherRb.position - transform.position;
|
||||||
float dirSq = Vector3.SqrMagnitude(dir);
|
float dirSq = Vector3.SqrMagnitude(dir);
|
||||||
float force = strength * (1.0f / dirSq);
|
float force = strength * (1.0f / dirSq);
|
||||||
|
|
||||||
otherRb.AddForce(-dir * force);
|
otherRb.AddForce(-dir * force);
|
||||||
|
|
||||||
|
if (rb)
|
||||||
rb.AddForce(dir * force);
|
rb.AddForce(dir * force);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,14 +17,9 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
public Transform testTgt;
|
public Transform testTgt;
|
||||||
public Vector3 target;
|
public Vector3 target;
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
yMotion.AccelerateTo(1);
|
|
||||||
xMotion.AccelerateTo(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (testTgt)
|
||||||
target = testTgt.position;
|
target = testTgt.position;
|
||||||
|
|
||||||
Vector3 localTarget = transform.InverseTransformPoint(target);
|
Vector3 localTarget = transform.InverseTransformPoint(target);
|
||||||
@ -34,7 +29,6 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
||||||
|
|
||||||
float xTgt = Mathf.InverseLerp(-xRange, xRange, targetPlanar.x);
|
float xTgt = Mathf.InverseLerp(-xRange, xRange, targetPlanar.x);
|
||||||
Debug.Log(xTgt);
|
|
||||||
float yTgt = Mathf.InverseLerp(0, yRange, targetPlanar.y);
|
float yTgt = Mathf.InverseLerp(0, yRange, targetPlanar.y);
|
||||||
|
|
||||||
xMotion.AccelerateTo(xTgt);
|
xMotion.AccelerateTo(xTgt);
|
||||||
|
21
Assets/Scripts/Utils/DistanceExtension.cs
Normal file
21
Assets/Scripts/Utils/DistanceExtension.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public static class DistanceExtension
|
||||||
|
{
|
||||||
|
public static Vector2 Planar(this Vector3 vector)
|
||||||
|
{
|
||||||
|
return new Vector2(vector.x, vector.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsCloseTo(this Component c1, Component c2, float range = 1f)
|
||||||
|
{
|
||||||
|
return Vector3.Distance(c1.transform.position, c2.transform.position) < range;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsCloseToPlanar(this Component c1, Component c2, float range = 1f)
|
||||||
|
{
|
||||||
|
return Vector2.Distance(c1.transform.position.Planar(), c2.transform.position.Planar()) < range;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Utils/DistanceExtension.cs.meta
Normal file
11
Assets/Scripts/Utils/DistanceExtension.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 0288cadfdf5e82f4791af67e23c3d29d
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user