mirror of
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Merge branch 'master' of https://github.com/nothke/quality-control
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commit
b3c5f3474f
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m_LocalScale: {x: 1, y: 1, z: 1}
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value: crane_magent
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -1192,7 +1717,7 @@ ConfigurableJoint:
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spring: 0
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damper: 0
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limit: 2
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limit: 1.5
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1441
Assets/Scenes/test_collision_sounds.unity
Normal file
1441
Assets/Scenes/test_collision_sounds.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/test_collision_sounds.unity.meta
Normal file
7
Assets/Scenes/test_collision_sounds.unity.meta
Normal file
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File diff suppressed because it is too large
Load Diff
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@ -32,6 +32,14 @@ public class SlidingCrane : MonoBehaviour
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public Transform cradleTransform;
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public Rigidbody cradleRb;
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public AudioSource longMotionAudio;
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public AudioSource longMotionAudio2;
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public float longMotionPitchMult = 1;
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public AudioSource sideMotionAudio;
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public float sideMotionPitchMult = 1;
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public AudioSource heightMotionAudio;
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public float heightMotionPitchMult = 1;
|
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|
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private void Start()
|
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{
|
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targetPoint = transform.position;
|
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@ -47,6 +55,11 @@ public class SlidingCrane : MonoBehaviour
|
||||
heightMotion.AccelerateTo(0);
|
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if (Input.GetKeyDown(KeyCode.F))
|
||||
heightMotion.AccelerateTo(1);
|
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|
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longMotionAudio.pitch = yMotion.velocity * longMotionPitchMult;
|
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longMotionAudio2.pitch = yMotion.velocity * (longMotionPitchMult + 0.05f);
|
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sideMotionAudio.pitch = xMotion.velocity * sideMotionPitchMult;
|
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heightMotionAudio.pitch = heightMotion.velocity * heightMotionPitchMult;
|
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}
|
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|
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void FixedUpdate()
|
||||
|
84
Assets/Scripts/Utils/CollisionSounds.cs
Normal file
84
Assets/Scripts/Utils/CollisionSounds.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
namespace Nothke.Audio
|
||||
{
|
||||
public class CollisionSounds : MonoBehaviour
|
||||
{
|
||||
const float RELATIVE_VELOCITY_TRESHOLD = 0.1f;
|
||||
|
||||
// impulse based, currently unused:
|
||||
//const float IMPULSE_VOLUME_MULT = 0.00001f;
|
||||
//const float IMPULSE_THRESHOLD = 1;
|
||||
|
||||
public CollisionSoundsProfile profile;
|
||||
|
||||
public float volumeVelocityMult = 0.05f;
|
||||
public float timeout = 0.05f;
|
||||
public float pitchMult = 1;
|
||||
float lastTime;
|
||||
|
||||
public bool preventDoubleSound;
|
||||
|
||||
public AudioMixerGroup mixerGroup;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void Start()
|
||||
{
|
||||
if (!profile)
|
||||
Debug.LogError("No collision sounds profile assigned", this);
|
||||
}
|
||||
#endif
|
||||
|
||||
public void ResetTimeout()
|
||||
{
|
||||
lastTime = Time.time;
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (!enabled)
|
||||
return;
|
||||
|
||||
// Prevent sound in the first second
|
||||
float time = Time.time;
|
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if (time < 1)
|
||||
return;
|
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|
||||
if (timeout > 0)
|
||||
{
|
||||
if (time - lastTime < timeout)
|
||||
return;
|
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|
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lastTime = time;
|
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}
|
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|
||||
if (preventDoubleSound)
|
||||
{
|
||||
var colSound = collision.collider.GetComponent<CollisionSounds>();
|
||||
|
||||
if (colSound)
|
||||
colSound.ResetTimeout();
|
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}
|
||||
|
||||
//float impulse = (collision.impulse / Time.fixedDeltaTime).magnitude;
|
||||
//Debug.Log("Impulse: " + impulse);
|
||||
|
||||
//if (impulse < IMPULSE_THRESHOLD) return;
|
||||
|
||||
var relVel = collision.relativeVelocity.magnitude;
|
||||
|
||||
if (relVel < RELATIVE_VELOCITY_TRESHOLD)
|
||||
return;
|
||||
|
||||
Debug.Assert(profile, "No collision sounds profile assigned", this);
|
||||
|
||||
// TODO: Move parameters to AudioManager:
|
||||
profile.clips.Play(collision.GetContact(0).point,
|
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volume: relVel * volumeVelocityMult,
|
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pitch: Random.Range(0.95f, 1.05f) * pitchMult,
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minDistance: 10, mixerGroup: mixerGroup);
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}
|
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}
|
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}
|
11
Assets/Scripts/Utils/CollisionSounds.cs.meta
Normal file
11
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Normal file
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13
Assets/Scripts/Utils/CollisionSoundsProfile.cs
Normal file
13
Assets/Scripts/Utils/CollisionSoundsProfile.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nothke.Audio
|
||||
{
|
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[CreateAssetMenu(menuName = "CollisionSoundsProfile", fileName = "CollisionSoundsProfile")]
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public class CollisionSoundsProfile : ScriptableObject
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{
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public AudioClip[] clips;
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}
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}
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|
11
Assets/Scripts/Utils/CollisionSoundsProfile.cs.meta
Normal file
11
Assets/Scripts/Utils/CollisionSoundsProfile.cs.meta
Normal file
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Loading…
Reference in New Issue
Block a user